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HomeHome / Total War: Attila / Theme of Sicily (Age of Charlemagne) / Buildings / Royal Court
Royal Court Theme of Sicily (Age of Charlemagne)Theme of Sicily (Age of Charlemagne) City Level 3

Royal Court

Let the nobles gather to hear the words of their king!

In the early Middle Ages, the royal court was the centre of political and social activity for the nobility, particularly in the Frankish Kingdom. Charlemagne's forebears, Charles and Pepin, were 'mayors of the Palace' of Austrasia and Neustria, respectively. Though not technically in charge, they influenced and later controlled proceedings, supplanting the power of the weak Merovingian rulers and effectively controlling the Frankish state. After Charlemagne assumed power (his father Pepin having done away with the Merovingian dynasty entirely) he established his capital at the palace in Aachen, hardly leaving it during the final decades of his reign, concerning himself with the government of his new empire. The palace - one of the finest in Europe at the time - was famed for its magnificent 'Palatine Chapel', built in the architectural style of the Carolingian renaissance. It was also furnished with a council hall, where Charlemagne delivered addresses once a year. The palace, much like all courts and palaces in the Middle Ages, was a thrumming hub of political activity, with the false smiles and painted faces hiding the truth of subterfuge and the cloak-and-dagger business of power politics.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Church
Church
(cha_bld_church_1)
City Level 1
Abbey
Abbey
(cha_bld_church_2)
City Level 2
Cathedral
Cathedral
(cha_bld_church_3)
City Level 3
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Court
Court
(cha_bld_court_1)
City Level 1
Royal Court
Royal Court
(cha_bld_court_2)
City Level 2
Palace
Palace
(cha_bld_court_3)
City Level 3
Royal Court

Building Name

Royal Court

Level Name

cha_bld_court_2

Building Chain

City

Building Level

3

Create Time

4

Create Cost

4000

Effects

Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +4 (province_to_province_own)
Settlement has basic walls. (region_to_region_own)
Imperium: +10 Imperium points (faction_to_faction_own_unseen)

Provides Garrison Army

160 Archers
160 Archers
Archers
(cha_byz_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_byz_levy_spear)
Spear Infantry
80 Light Cavalry
Light Cavalry
(cha_byz_light_cav)
Melee Cavalry
4 Bastion Onager
Bastion Onager
(cha_byz_onager_bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_byz_archers)
Archers
Volleys of arrows remove the slowest from the fight before the charge.
160 150 150 49 150 6 14 7 9 2 2 10 100 28
2
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_byz_levy_spear)
Levy Spearmen
They will fight. Most of them will die. They have no choice in the matter.
160 150 150 20 32 20 60 6 100 30
3
80 Light Cavalry
Cavalry / Melee Cavalry / (cha_byz_light_cav)
Light Cavalry
Lightly-armed and armoured, speed and surprise are this cavalry's chief weapons.
80 450 450 28 32 50 37 10 150 36
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