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HomeHome / Total War: Attila / Theme of Sicily (Age of Charlemagne) / Buildings / Abbey
Abbey Theme of Sicily (Age of Charlemagne)Theme of Sicily (Age of Charlemagne) City Level 3

Abbey

The abbot is father to the community, spiritually speaking.

The relationship between the Catholic Church and the Christian kingdoms started strong, as Pope Boniface ratified Pepin the Young as king of the Franks after Pepin deposed the final Merovingian ruler. In return, Pepin vowed to protect the Church, a notion that his son Charlemagne took a step further. He chose not only to defend the faith, but propagate it as far as he could. Charlemagne was a great reformer, and changed the structure of the Frankish Church so it was more important to the daily lives of the people and a force for good amongst local communities. During the Carolingian era, the amount of churches and cathedrals in Frankish Europe doubled, and Charlemagne's ecclesiastical reforms saw them transform from simply places of worship into educational hubs and centres for healing. The steps taken by Charlemagne through his reign - demanding education for all men alike, and bolstering the authority of the Church's leaders, helped to create the modern blueprint for the Church - as a binding agent that unifies communities.

City

Ruined City
Ruined City
(cha_bld_city_ruin)
City Level 0
Church
Church
(cha_bld_church_1)
City Level 1
Abbey
Abbey
(cha_bld_church_2)
City Level 2
Cathedral
Cathedral
(cha_bld_church_3)
City Level 3
Small City
Small City
(cha_bld_city_1)
City Level 1
City
City
(cha_bld_city_2)
City Level 2
Trade City
Trade City
(cha_bld_city_3)
City Level 3
Court
Court
(cha_bld_court_1)
City Level 1
Royal Court
Royal Court
(cha_bld_court_2)
City Level 2
Palace
Palace
(cha_bld_court_3)
City Level 3
Abbey

Building Name

Abbey

Level Name

cha_bld_church_2

Building Chain

City

Building Level

3

Create Time

4

Create Cost

4000

Effects

Enables agent recruitment: Priests (province_to_province_own)
Food consumption: -50 (region_to_region_own)
Growth: +4 (province_to_province_own)
Public order: +6 (province_to_province_own)
Public order: +2 (province_to_province_own_adjacent_food)
Settlement has basic walls. (region_to_region_own)
Imperium: +5 Imperium points (faction_to_faction_own_unseen)
Religious influence: +4 Christianity (region_to_region_own)
Religious osmosis: +2 Christianity (province_to_province_own)

Provides Garrison Army

160 Archers
160 Archers
Archers
(cha_byz_archers)
Missile Infantry
160 Levy Spearmen
160 Levy Spearmen
Levy Spearmen
(cha_byz_levy_spear)
Spear Infantry
80 Light Cavalry
Light Cavalry
(cha_byz_light_cav)
Melee Cavalry
4 Bastion Onager
Bastion Onager
(cha_byz_onager_bastion)
Field Artillery

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Archers
Missile Infantry / Missile Infantry / (cha_byz_archers)
Archers
Volleys of arrows remove the slowest from the fight before the charge.
160 150 150 49 150 6 14 7 9 2 2 10 100 28
2
160 Levy Spearmen
Melee Infantry / Spear Infantry / (cha_byz_levy_spear)
Levy Spearmen
They will fight. Most of them will die. They have no choice in the matter.
160 150 150 20 32 20 60 6 100 30
3
80 Light Cavalry
Cavalry / Melee Cavalry / (cha_byz_light_cav)
Light Cavalry
Lightly-armed and armoured, speed and surprise are this cavalry's chief weapons.
80 450 450 28 32 50 37 10 150 36
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