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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Shipwright
Shipwright Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Port Level 3

Shipwright

The shipwright builds, his nation dominates.

For all those states bordering the Mediterranean it was vital to command the seas around their land. Any people wishing to expand looked to control trade routes and invade other countries by sea. It was far easier to sail 1000km than march a tenth of that distance. Good ports were the key, where shipbuilding yards were found cheek-by-jowl with markets, naval garrisons and countless sea-based traders. A wharf can be anything from a single bank of masonry to a labyrinthine construction of berths, so long as at least one ship can dock successfully and unload its cargo. A military wharf is no different; a navy needs a place to resupply, re-arm and recoup in between sorties. The drydock, an inset basin that could drain and flood as necessary for the repair of ships, was devised in Ptolemaic Egypt sometime after 204BC. The drydock had numerous advantages, namely that ships no longer had to be repaired or constructed in an inopportune location before being dragged seaward for floating, providing a more stable footing upon which to build navies.

Port

Ruined Docks
Ruined Docks
(cha_bld_port_ruin)
Port Level 0
Fishing Wharf
Fishing Wharf
(cha_bld_port_fishing_1)
Port Level 1
Fishing Port
Fishing Port
(cha_bld_port_fishing_2)
Port Level 2
Dockyard
Dockyard
(cha_bld_port_military_1)
Port Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Port Level 2
Trade Wharf
Trade Wharf
(cha_bld_port_trade_1)
Port Level 1
Trade Port
Trade Port
(cha_bld_port_trade_2)
Port Level 2
Shipwright

Building Name

Shipwright

Level Name

cha_bld_port_military_2

Building Chain

Port

Building Level

3

Create Time

4

Create Cost

3000

Effects

No Effect

Provides Garrison Army

64 Artillery Dromon - Andalusian Artillery Crew
Artillery Dromon - Andalusian Artillery Crew
(cha_mus_artillery_dromon)
Artillery Ship
88 Dromon - Andalusian Archer Marines
Dromon - Andalusian Archer Marines
(cha_mus_dromon_archer_marines)
Missile Ship
128 Dromon - Armoured Marines
Dromon - Armoured Marines
(cha_mus_dromon_armoured_marines)
Melee Ship
128 Dromonian Galley - Andalusian Marines
Dromonian Galley - Andalusian Marines
(cha_mus_dromonian_galley_andalusian_marines)
Melee Ship
88 Dromonian Galley - Andalusian Archer Boatmen
Dromonian Galley - Andalusian Archer Boatmen
(cha_mus_dromonian_galley_archer_boatmen)
Missile Ship

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
64 Artillery Dromon - Andalusian Artillery Crew
Medium Ship / Artillery Ship / (cha_mus_artillery_dromon)
Artillery Dromon - Andalusian Artillery Crew
Artillery dromon can kill from afar better than most, but will suffer heavy losses if boarded.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 700 700 1400 5 500 500 1 7 9 2 2 6 100 34
2
128 Dromon - Armoured Marines
Heavy Ship / Melee Ship / (cha_mus_dromon_armoured_marines)
Dromon - Armoured Marines
A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 600 600 2000 6 34 40 17 62 46 100 45
3
128 Dromonian Galley - Andalusian Marines
Medium Ship / Melee Ship / (cha_mus_dromonian_galley_andalusian_marines)
Dromonian Galley - Andalusian Marines
An ancient, well-proven design, built and armed with the latest technology.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

128 400 400 1800 7 34 40 17 62 20 100 45
4
88 Dromonian Galley - Andalusian Archer Boatmen
Medium Ship / Missile Ship / (cha_mus_dromonian_galley_archer_boatmen)
Dromonian Galley - Andalusian Archer Boatmen
An ancient, well-proven design, built and armed with the latest technology.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 250 250 600 8 38 150 4 20 7 9 2 2 6 100 26
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