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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Units / Dromon - Andalusian Archer Marines
Dromon - Andalusian Archer Marines Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) Missile Ship

Dromon - Andalusian Archer Marines

A heavy warship, the dromon is the master of the waves.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

The word 'dromon' is derived from the Greek word ‘dromao’, which means ‘to run’, and was applied to light, swift vessels built in a variety of forms and sizes. At the very minimum a dromon had a crew of 200; 50 men to the lower bank of oars, 100 on the oars above, and 50 combat marines. It is thought that lateen sails were used rather than square ones, and that for some reason it was armed with a spur at the bow of the ship, rather than a ram. Some were reported to carry pipe-like weapons used to project Greek Fire onto enemy ships.

(Andalusian Archer Marines)
In the past, naval warfare was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the early Middle Ages, the Frankish navy was of no real distinction, yet Charlemagne did maintain a sizeable navy to defend against Viking raids, which was something other kingdoms generally failed to do. At the time, the distinction between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Dromon - Andalusian Archer Marines

Unit Name

Dromon - Andalusian Archer Marines

Main Unit Key

cha_mus_dromon_archer_marines

Land Unit Key

cha_mus_andalusian_archer_marines

Naval Unit Key

cha_dromon_mis

Soldiers

88

Category

Heavy Ship

Class

Missile Ship

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

105

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

25

Range

150

Reload

40

Rate of Fire

5

Ammunition

20

Hull Strength

2000

└ Ship

att_shp_dromon_melee

Speed

6

Melee Attack

7

Melee Damage

9

├ Melee Weapon

cha_dagger

├ Melee Base Damage

7

├ Armour-piercing Damage

2

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

cha_none

└ Shield Defence

0

Armour

6

├ Armour

cha_cloth

├ Armour Defence

6

└ Shield Armour

0

Health

100

├ Man Entity

cha_infantry_very_light

├ Man Health

100

└ Bonus Hit Points

0

Morale

28

Abilities

Andalusian Archer Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Sea Raiders Cost 120 Upgrade From Dromonian Galley - Andalusian Archer Boatmen
Garrison Buildings
Dromon - Andalusian Archer Marines x 1 Dockyard
Dockyard
(cha_bld_port_military_1)
Level 1
Shipwright
Shipwright
(cha_bld_port_military_2)
Level 2