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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Small City
Small City Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) City Level 2

Small City

The humble building blocks of greatness.

Palaces, administrative ministries, markets and traders were at the heart of every ancient city, all jostling for attention alongside great monuments and temples. Here, business was done and civic duties performed, while the masses were entertained and overawed by rituals, sports and spectacles. Although cities were sometimes laid out according to one man's vision, such as Antioch's grid system by the architect Xenarius, most cities developed over time to meet the immediate needs of their people. The results could be predictably messy and very human: with space at premium, new buildings were often constructed on top of older ones, adapting and changing their purpose.

City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
City Level 0
Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
City Level 1
City
City
(att_bld_eastern_sassanid_city_major_2)
City Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
City Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
City Level 4
Small City

Building Name

Small City

Level Name

att_bld_eastern_sassanid_city_major_1

Building Chain

City

Building Level

2

Create Time

5

Create Cost

3000

Effects

Road Development: 10 (region_to_region_own)
Wealth: 300 from subsistence (building_to_building_own)
Food consumption: -30 (region_to_region_own)
Growth: +2 (province_to_province_own)
Public order: +3 (province_to_province_own)
Squalor: +1 (region_to_region_own)
Settlement has basic walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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