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HomeHome / Total War: Attila / Emirate of Cordoba (Age of Charlemagne) / Buildings / Royal City
Royal City Emirate of Cordoba (Age of Charlemagne)Emirate of Cordoba (Age of Charlemagne) City Level 5

Royal City

Scale and grandeur that defines civilization.

Varying in style, but not in purpose, palaces of governors and royalty were power made manifest in stone. Whether based on earlier Persian designs, such as the administrative buildings and the royal palace complex of Persepolis at the heart of the Achaemenid Empire, or constructed in Hellenistic fashion by Alexander’s successors, such as the Seleucid palaces at Antioch, these buildings were designed to awe. Palaces were also hives of activity, from which the day-to-day running of the cities and provinces was orchestrated, and diplomacy, politics and wars were planned.

City

Ruined City
Ruined City
(att_bld_all_city_major_ruins)
City Level 0
Small City
Small City
(att_bld_eastern_sassanid_city_major_1)
City Level 1
City
City
(att_bld_eastern_sassanid_city_major_2)
City Level 2
Large City
Large City
(att_bld_eastern_sassanid_city_major_3)
City Level 3
Royal City
Royal City
(att_bld_eastern_sassanid_city_major_4)
City Level 4
Royal City

Building Name

Royal City

Level Name

att_bld_eastern_sassanid_city_major_4

Building Chain

City

Building Level

5

Create Time

8

Create Cost

12000

Effects

Road Development: 60 (region_to_region_own)
Wealth: 600 from subsistence (building_to_building_own)
Food consumption: -140 (region_to_region_own)
Growth: +8 (province_to_province_own)
Public order: +6 (province_to_province_own)
Squalor: +4 (region_to_region_own)
Settlement has high walls. (region_to_region_own)
Number of picks a defender can make when choosing wall-mounted artillery in pre-battle. Used as region bonuses. (region_to_region_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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