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Roman Expedition (The Last Roman) Roman Expedition (The Last Roman) Buildings

Market Buildings




Market

Market Tent
Market Tent
(bel_bld_camp_market_1)
Level 0
Market Stalls
Market Stalls
(bel_bld_camp_market_2)
Level 1
Public Market
Public Market
(bel_bld_camp_market_3)
Level 2
5th Street
5th Street
(bel_bld_camp_market_4)
Level 3
Market
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Market Tent Market Level 1
Market Tent
"Come, see! The finest wares in the camp!"
2 1500 Wealth: 500 from commerce (force_to_force_building)
2 Market Stalls Market Level 2
Market Stalls
A well-stocked camp is its own economy.
3 2500 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 1000 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
Wealth: +2% from all expedition buildings (force_to_force_own)
3 Public Market Market Level 3
Public Market
"The finest goods, just for you my friend!"
4 5000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 1500 from commerce (force_to_force_building)
Integrity: -2 (force_to_force_own)
Wealth: +5% from all expedition buildings (force_to_force_own)
4 5th Street Market Level 4
5th Street
"If you can't buy it on 5th street, you don't need it."
5 8000 Enables agent recruitment: Spies (force_to_force_own)
Wealth: 2000 from commerce (force_to_force_building)
Integrity: -4 (force_to_force_own)
Wealth: +10% from all expedition buildings (force_to_force_own)
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