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Roman Expedition (The Last Roman) Buildings
Market Buildings
Market
Market Tent
(bel_bld_camp_market_1) Level 0 |
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Market | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Market Level 1 Market Tent "Come, see! The finest wares in the camp!" |
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2 | 1500 |
Wealth: 500 from commerce (force_to_force_building) |
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2 |
Market Level 2 Market Stalls A well-stocked camp is its own economy. |
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3 | 2500 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 1000 from commerce (force_to_force_building) Integrity: -1 (force_to_force_own) Wealth: +2% from all expedition buildings (force_to_force_own) |
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3 |
Market Level 3 Public Market "The finest goods, just for you my friend!" |
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4 | 5000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 1500 from commerce (force_to_force_building) Integrity: -2 (force_to_force_own) Wealth: +5% from all expedition buildings (force_to_force_own) |
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4 |
Market Level 4 5th Street "If you can't buy it on 5th street, you don't need it." |
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5 | 8000 |
Enables agent recruitment: Spies (force_to_force_own) Wealth: 2000 from commerce (force_to_force_building) Integrity: -4 (force_to_force_own) Wealth: +10% from all expedition buildings (force_to_force_own) |
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