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Market Stalls Roman Expedition (The Last Roman)Roman Expedition (The Last Roman) Market Level 2

Market Stalls

A well-stocked camp is its own economy.

Eventually, no matter where they came from, goods had to end up at market in order to be sold. As such, markets sprang up close to natural harbours, and where rivers forked or roads met - and naturally settlements followed. Although the marketplaces themselves became semi-permanent spaces, what was sold very much depended on what was available in quantity, what could be transported, or what caught the eye of a particular trader at a particular time. At this point in history, and somewhat unsurprisingly, supply and demand operated only in the most basic of forms. Bearing in mind the time and distances involved, and knowledge of the outside world required, there was no guarantee that what a customer wanted would be available next time, or indeed that either party would be present or even still alive when the next market was held.

Market

Market Tent
Market Tent
(bel_bld_camp_market_1)
Market Level 0
Market Stalls
Market Stalls
(bel_bld_camp_market_2)
Market Level 1
Public Market
Public Market
(bel_bld_camp_market_3)
Market Level 2
5th Street
5th Street
(bel_bld_camp_market_4)
Market Level 3
Market Stalls

Building Name

Market Stalls

Level Name

bel_bld_camp_market_2

Building Chain

Market

Building Level

2

Create Time

3

Create Cost

2500

Effects

Enables agent recruitment: Spies (force_to_force_own)
Wealth: 1000 from commerce (force_to_force_building)
Integrity: -1 (force_to_force_own)
Wealth: +2% from all expedition buildings (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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