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Court of Countless Kings AlamansAlamans Communal Grounds Level 5

Court of Countless Kings

Every tribe must have a king, but who does he answer to?

The establishment of a hierarchy amongst the Alamans went hand-in-hand with the process of ethnogenesis throughout the 3rd and 4th centuries AD. They started out as a group of unrelated Germanic tribes, the inheritors of the Suebi, but slowly began to unify as the need to migrate to a new home arose. Alamannic society was divided into ‘pagi’, or autonomous 'cantons' along the banks of the Rhine. Often, pagi would pair-off into kingdoms, which created a network of lesser Alamannic kings. In times of war, these rulers would unify under a single king to direct their efforts, as in the case of Chrocus, in AD306, who raided Roman territory along the Germanic frontier.

Communal Grounds

Town Centre
Town Centre
(att_bld_barbarian_civic_major_1)
Communal Grounds Level 0
Meeting Hall
Meeting Hall
(att_bld_barbarian_civic_greathall_2)
Communal Grounds Level 1
Warlord's Hold
Warlord's Hold
(att_bld_barbarian_civic_chieftain_3)
Communal Grounds Level 2
Warlord's Keep
Warlord's Keep
(att_bld_barbarian_civic_chieftain_4)
Communal Grounds Level 3
Warlord's Castle
Warlord's Castle
(att_bld_barbarian_civic_chieftain_5_legendary)
Communal Grounds Level 4
Great Hall
Great Hall
(att_bld_barbarian_civic_storyteller_3)
Communal Grounds Level 2
Hall of Elders
Hall of Elders
(att_bld_barbarian_civic_storyteller_4)
Communal Grounds Level 3
Court of Countless Kings
Court of Countless Kings
(att_bld_barbarian_civic_storyteller_5)
Communal Grounds Level 4
Tavern
Tavern
(att_bld_barbarian_civic_tavern_3)
Communal Grounds Level 2
Mead Hall
Mead Hall
(att_bld_barbarian_civic_tavern_4)
Communal Grounds Level 3
Market Stalls
Market Stalls
(att_bld_barbarian_civic_market_2)
Communal Grounds Level 1
Amber Trader
Amber Trader
(att_bld_barbarian_civic_market_amber_3)
Communal Grounds Level 2
Amber Market
Amber Market
(att_bld_barbarian_civic_market_amber_4)
Communal Grounds Level 3
Trade Depot
Trade Depot
(att_bld_barbarian_civic_market_general_3)
Communal Grounds Level 2
Fairground
Fairground
(att_bld_barbarian_civic_market_general_4)
Communal Grounds Level 3
Slave Trader
Slave Trader
(att_bld_barbarian_civic_market_slaves_3)
Communal Grounds Level 2
Slave Market
Slave Market
(att_bld_barbarian_civic_market_slaves_4)
Communal Grounds Level 3
Court of Countless Kings

Building Name

Court of Countless Kings

Level Name

att_bld_barbarian_civic_storyteller_5

Building Chain

Communal Grounds

Building Level

5

Create Time

8

Create Cost

12000

Require Technology

Patrimonial Monarch
Patrimonial Monarch

Effects

Personal influence: +10 per turn (region_to_character_own)
Wealth: 1000 from culture (building_to_building_own)
Trade income: +20% trade agreement tariffs (factionwide)
Food consumption: -120 (region_to_region_own)
Public order: +12 (province_to_province_own)
Research rate: +20% (factionwide)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units
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