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Crossbowmen The EmpireThe Empire Missile Infantry

Crossbowmen

The thudding crossbow bolts pack a punch that can bring down most foes.

State troops are paid as full-time professional soldiers, ready to answer the call to arms at all times. In addition to forming a standing army to repel enemy attack, state troops also serve as city guards, the fire watch and the enforcers of the law. However, most of the time these soldiers spend their days drilling and training with various weapons to the barked instructions of grim-faced Sergeants and veteran Marksmen. Every state trains its regiments to fight together, providing each other with mutual protection on the battlefield. State regiments often march to battle with detachments of differently armed troops to aid them. These detachments form up close to their regimental units, where they guard vulnerable flanks and provide battlefield support, either by joining their regimental units in the bloody melee of close combat, or by showering oncoming enemies with missile fire. Swordsmen fight shoulder to shoulder with Spearmen, the close range parries and ripostes of swords complimenting the longer reach of the spear. Handgunners and Crossbowmen fell their foes with withering volleys of fire, but should a foe survive through such salvos, a detachment of Halberdiers will bravely intercept them, cutting them down with heavy bladed pole arms.

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Good Range
    This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
Crossbowmen

Unit Name

Crossbowmen

Main Unit Key

wh_main_emp_inf_crossbowmen

Land Unit Key

wh_main_emp_inf_crossbowmen

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Missile Infantry

Naval Unit Group

Missile Infantry

Soldiers

90

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

525

Recruitment Cost

525

Upkeep Cost

131

Missile Damage

20

├ Missile Weapon

wh_main_emp_crossbow

├ Projectile

wh_emp_crossbow_bolt

├ Missile Damage

16

├ Missile Ap Damage

4

└ Base Reload Time

11

Accuracy

10

Range

160

Reload

10

Shots Per Minute

6.1

Ammunition

22

Melee Attack

14

Weapon Strength (Weapon Damage)

24

├ Melee Weapon

wh_main_emp_sword_short

├ Melee Damage Base

22

├ Melee Damage Ap

2

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

17

├ Base Defence

17

├ Shield

none

└ Shield Defence

0

Armour

20

├ Armour

wh_main_emp_leather

├ Armour Defence

20

└ Shield Armour

0

Health

58

├ Man Entity

wh_main_infantry_standard_light_blood_dismembers

├ Man Speed

33

├ Man Health

8

└ Bonus Hit Points

50

Leadership (Base Morale)

50
Requires Buildings
Crossbowmen Lv. 0 Rally Field
Rally Field
(wh_main_emp_barracks_2)
Level 1
Barracks
Barracks
(wh_main_emp_barracks_3)
Level 2
Garrison Buildings
Crossbowmen x 2 Guard House
Guard House
(wh_main_emp_garrison_1)
Level 0
Hamlet
Hamlet
(wh_main_emp_settlement_major_1)
Level 1
Coastal Hamlet
Coastal Hamlet
(wh_main_emp_settlement_major_1_coast)
Level 1
Village
Village
(wh_main_emp_settlement_major_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_major_2_coast)
Level 2
Town
Town
(wh_main_emp_settlement_major_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_major_3_coast)
Level 3
Village
Village
(wh_main_emp_settlement_minor_2)
Level 2
Coastal Village
Coastal Village
(wh_main_emp_settlement_minor_2_coast)
Level 2
Town
Town
(wh_main_emp_settlement_minor_3)
Level 3
Coastal Town
Coastal Town
(wh_main_emp_settlement_minor_3_coast)
Level 3
Basic Walls
Basic Walls
(wh_main_emp_walls_1)
Level 0
Occupied Drakenhof Hamlet
Occupied Drakenhof Hamlet
(wh_main_special_settlement_castle_drakenhof_1_emp)
Level 1
Occupied Drakenhof (Village)
Occupied Drakenhof (Village)
(wh_main_special_settlement_castle_drakenhof_2_emp)
Level 2
Occupied Drakenhof (Town)
Occupied Drakenhof (Town)
(wh_main_special_settlement_castle_drakenhof_3_emp)
Level 3
Occupied Couronne (Hamlet)
Occupied Couronne (Hamlet)
(wh_main_special_settlement_couronne_1_emp)
Level 1
Occupied Couronne (Village)
Occupied Couronne (Village)
(wh_main_special_settlement_couronne_2_emp)
Level 2
Occupied Couronne (Town)
Occupied Couronne (Town)
(wh_main_special_settlement_couronne_3_emp)
Level 3
Occupied Kislev (Hamlet)
Occupied Kislev (Hamlet)
(wh_main_special_settlement_kislev_1_emp)
Level 1
Occupied Kislev (Village)
Occupied Kislev (Village)
(wh_main_special_settlement_kislev_2_emp)
Level 2
Occupied Kislev (Town)
Occupied Kislev (Town)
(wh_main_special_settlement_kislev_3_emp)
Level 3
Occupied Miragliano (Hamlet)
Occupied Miragliano (Hamlet)
(wh_main_special_settlement_miragliano_1_emp)
Level 1
Occupied Miragliano (Village)
Occupied Miragliano (Village)
(wh_main_special_settlement_miragliano_2_emp)
Level 2
Occupied Miragliano (Town)
Occupied Miragliano (Town)
(wh_main_special_settlement_miragliano_3_emp)
Level 3
Crossbowmen x 4 Altdorf (Hamlet)
Altdorf (Hamlet)
(wh_main_special_settlement_altdorf_1_emp)
Level 1
Altdorf (Village)
Altdorf (Village)
(wh_main_special_settlement_altdorf_2_emp)
Level 2
Crossbowmen x 3 Altdorf (Town)
Altdorf (Town)
(wh_main_special_settlement_altdorf_3_emp)
Level 3
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