Bright Wizard (Imperial Pegasus)The Lore of Fire imbues Bright Wizards with the power to call searing fire and burning death upon those who oppose them.
The Lore of Fire, or Pyromancy, is borne upon the searing Wind of Aqshy - the study of the Bright Order. The Key of Secrets is their symbol, representing the unlocking of knowledge. Fire Wizards are easily recognised for their red robes and wild orange hair and beards. They are ruddy of skin and are frequently adorned with tattoos that writhe with the weaving of their spells. They are of a fiery temperament, their anger capable of changing from a guttering flame to a raging inferno in a split second. The Bright College is a marvel of architecture. Blazing towers rise like pillars of fire into Altdorf's sky. At the heart of the college, a gigantic beacon burns both day and night, and once cast an eerie scarlet glow over neighbouring districts. The college now stands alone, however, surrounded by a blackened wasteland where, according to hearsay, a warren of streets once stood.
Unit NameBright Wizard (Imperial Pegasus)
Main Unit Keywh_main_emp_cha_wizard_fire_2
Land Unit Keywh_main_emp_cha_wizard_fire_2
Naval Unit Keywh_main_shp_transport
Land Unit GroupWizard
Naval Unit GroupWizard
Custom Battle Cost750
├ Melee Weaponwh_main_emp_sword_caster
├ Melee Damage Base210
├ Melee Damage Ap90
├ Armour PiercingNo
├ Bonus vs Cavalry0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence30
└ Shield Defence0
├ Armour Defence50
└ Shield Armour0
├ Man Entitywh_main_infantry_standard_wizard_rider_blood_dismembers
├ Man Speed33
├ Man Health8
├ Bonus Hit Points3820
├ Mount Entitywh_main_flying_pegasus_hero_blood
├ Mount Speed55
└ Mount Health8
Leadership (Base Morale)55
- Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits - funnelling the magical tempests to their cause.
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
This unit can cast spells.
- Very Fast
This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.