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King Lunn Ironhammer

Centuries of shame in defeat shall be washed away ‘neath my hammer; Clan Angrund will rise again!

King Lunn Ironhammer was one of many Dwarf leaders who fought to protect the Karaks during the Time of Woes. Remembered as the last Dwarf King to hold sway over Eight Peaks before it was lost, he staunchly carried out his duties until the very end. With enemies closing in, King Lunn delayed his own throng’s retreat until he had successfully rune-sealed the Ancestor Tombs deep below the fortress, forever preventing any from entering, ensuring the continued sanctity of his Ancestors’ remains. Now, centuries later, Belegar has a powerful ally in his summoned forefathers’ ghost. With his help, Clan Angrund will surely succeed in honouring their vow to take back Eight Peaks once more - lest the shame of defeat will be carried down the Ironhammer bloodline forever!

King Lunn Ironhammer

Unit Name

King Lunn Ironhammer

Main Unit Key

wh_dlc06_dwf_cha_thane_ghost_0

Land Unit Key

wh_dlc06_dwf_cha_thane_ghost_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Melee Specialist

Naval Unit Group

Melee Specialist

Soldiers

1

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

0

Melee Attack

55

Weapon Strength (Weapon Damage)

375

├ Melee Weapon

wh_dlc06_dwf_axe_hero_magical

├ Melee Damage Base

250

├ Melee Damage Ap

125

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

28

Melee Defence

50

├ Base Defence

50

├ Shield

wh_missile_block_35_wood

└ Shield Defence

0

Armour

60

├ Armour

wh_dlc06_dwf_ghost

├ Armour Defence

25

└ Shield Armour

35

Health

2528

├ Man Entity

wh_dlc06_dwf_cha_dwarf_hero_ethereal

├ Man Speed

32

├ Man Health

8

└ Bonus Hit Points

2520

Leadership (Base Morale)

80

Abilities

  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Ethereal
    Ethereal units ignore most damage done by non-magical weapons. As they have shed most of their physical form, they are not slowed by terrain-based movement penalties either.
Recuitment Requirement
Maximum Number 1
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