The Eye of Morrslieb (Cygor)
The glow of the green rock exacerbates its curse, tormenting it with even more vivid visions than other Cygors.Cygors are distant cousins of Minotaurs but, because they hail from the most tainted of all the realms of the Old World, they have diverged greatly from their kin. They are huge, hideously malformed giants, each possessed of a single eye in the centre of its forehead. Through this eye the Cygor is cursed to see not the material realm that mortals perceive, but the ever-shifting Winds of Chaos as they blow through and around the indistinct, ghostly shapes that populate their world. Assailed by such visions since birth, Cygors are all quite mad. The sheer size and ferocity of a Cygor is terrifying enough to mortals, but those who know of their terrible hunger fear them above all else. To the mage, a Cygor is utterly fearsome, for he knows that of all the warriors on the field of battle it is him alone the Cygor wishes to catch in its gnarled and calloused hands, his flesh it wants to tear apart, and his soul it must devour to slake its unending thirst.
Unit Name The Eye of Morrslieb (Cygor) |
Main Unit Key wh_pro04_bst_inf_cygor_ror_0 |
Land Unit Key wh_pro04_bst_inf_cygor_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Specialist Artillery |
Naval Unit Group Specialist Artillery |
Soldiers 1 |
Caste Missile Infantry |
Category Missile Infantry |
Class Special |
Custom Battle Cost 1800 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
331 |
├ Missile Weapon wh_pro04_bst_cygor_rock_ror |
├ Projectile wh_pro04_bst_cygor_boulder_ror |
├ Missile Damage 50 |
├ Missile Ap Damage 281 |
└ Base Reload Time 15 |
Accuracy 33 |
Range 400 |
Reload 30 |
Shots Per Minute 5.7 |
Ammunition 25 |
Melee Attack 56 |
397 |
├ Melee Weapon wh_pro04_bst_cygor |
├ Melee Damage Base 97 |
├ Melee Damage Ap 300 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
50 |
├ Armour wh_main_tough_skin |
├ Armour Defence 50 |
└ Shield Armour 0 |
9160 |
├ Man Entity wh_main_monster_giant_blood |
├ Man Speed 38 |
├ Man Health 8 |
└ Bonus Hit Points 9152 |
Leadership (Base Morale) 86 |
Abilities
- Soul Eater
Cygors crave the souls of enemy Wizards more than anything else. - Warp Gaze
Never make direct eye-contact with a Beastman lest it mark you out for a hideous, flesh-ripping demise.
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Causes Terror
This unit can fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - No Forest Penalty
Large units do not suffer penalties when moving through forest, simply smashing through the undergrowth instead.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
An Eye For An Eye |