Hippeis Agematos
(Early Royal Guard Cavalry)This elite heavy cavalry unit has the training and equipment to handle any battlefield encounter.
The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.
Unit Name Hippeis Agematos |
Main Unit Key Gre_Early_Agema_Cav |
Land Unit Key Gre_Early_Agema_Cav |
Naval Unit Key pel_transport |
Soldiers 100 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 2625 |
Recruitment Cost 2625 |
Upkeep Cost 525 |
Melee Attack 45 |
9 |
├ Melee Weapon lance4 |
├ Weapon Damage 9 |
├ Weapon Deadliness 0 |
├ Armour Piercing No |
├ Bonus vs. Cavalry 0 |
├ Bonus vs. Elephants 0 |
└ Bonus vs Infantry 2 |
Charge Bonus 44 |
61 |
├ Base Defence 45 |
├ Shield none |
└ Shield Defence 16 |
22 |
├ Armour carm11 |
├ Armour Defence 22 |
└ Shield Armour 0 |
20 |
├ Man Entity heavy_medium |
├ Man Health 20 |
├ Bonus Hit Points 0 |
├ Mount companion_horse |
├ Mount Entity rome_horse_super_heavy |
└ Mount Health 0 |
Base Morale 65 |
Abilities
Hippeis Agematos- Stamina (low)
Governs how fast the unit tires and restores fatigue, and is dependent on type of unit, weight and approach to combat. - Flying Wedge
The unit assumes a wedge formation that increases charge speed and bonus
Attributes
- Fire Whilst Moving
This unit can fire when mounted and moving. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Macedonian Wars |