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Port Buildings




Port

Port
Fishing Port
Fishmonger
Forum Piscarium
Military Wharf
Drydock
Portus Classis
Shipwright
Docks
Coastal Patrol
Harbour
Trading Port
Emporium
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Port Port Level 1
Port
A port is a gateway to the world of trade and military adventure.
2 800 30 wealth from maritime commerce (this_building)
2 Shipwright Port Level 2
Shipwright
The rule of law allows trade to flourish, even at sea.
3 1600 70 wealth from manufacturing (industry) (this_building)
3 Fishing Port Port Level 2
Fishing Port
Fish are always good, but fish sauce is more welcome still to a good Roman!
3 1500 6 food (this_region)
40 wealth from maritime commerce (this_building)
-2 public order per turn (squalor) (this_province)
4 Military Wharf Port Level 2
Military Wharf
He who commands the sea goes where he wills, and fights where he wills.
3 2100 -1 food (this_region)
70 wealth from manufacturing (industry) (this_building)
5 Harbour Port Level 2
Harbour
When ships can find safe haven, the people will prosper.
3 1700 -1 food (this_region)
60 wealth from local commerce (this_building)
120 wealth from maritime commerce (this_building)
6 Fishmonger Port Level 3
Fishmonger
Fish, to different degrees of freshness, can feed a whole city.
5 2300 9 food (this_region)
50 wealth from maritime commerce (this_building)
-4 public order per turn (squalor) (this_province)
7 Drydock Port Level 3
Drydock
A drydock aids the construction and maintenance of any battlefleet.
5 3800 -4 food (this_region)
140 wealth from manufacturing (industry) (this_building)
8 Trading Port Port Level 3
Trading Port
Without trade, the people cannot flourish and enjoy prosperity.
5 3400 -4 food (this_region)
120 wealth from local commerce (this_building)
240 wealth from maritime commerce (this_building)
9 Docks Port Level 3
Docks
Within the timber is a ship waiting to be born.
5 2900 140 wealth from manufacturing (industry) (this_building)
10 Forum Piscarium Port Level 4
Forum Piscarium
The bounty of Neptune\'s depths feeds both gourmets and gutter-trash.
8 3100 12 food (this_region)
60 wealth from maritime commerce (this_building)
-8 public order per turn (squalor) (this_province)
11 Portus Classis Port Level 4
Portus Classis
The fleet headquarters embodies both symbolic and practical seapower.
8 5900 -8 food (this_region)
210 wealth from manufacturing (industry) (this_building)
12 Coastal Patrol Port Level 4
Coastal Patrol
Trade is the lifeblood of an empire, even more than military might.
8 4900 210 wealth from manufacturing (industry) (this_building)
13 Emporium Port Level 4
Emporium
What cannot be bought is not worth buying.
8 5600 -8 food (this_region)
180 wealth from local commerce (this_building)
360 wealth from maritime commerce (this_building)