Circus Maximus
It's more than racing: supporting a team is life, death and eternal loyalty for the fans…At the height of its popularity the Circus Maximus seated over 150,000 spectators but even this wasn't enough for every Roman to attend. Entertainment here was on a massive scale. Situated in a natural valley, the Circus has became synonymous with chariot racing but was used for all kinds of elaborate 'ludi', or games, often to celebrate religious festivals. Rather like the modern Olympics, the games were paid for by rich sponsors and tried to outdo previous events in terms of grandeur and pageantry. As well as chariot races, boxing, wrestling, gladiator contests, athletics, plays, recitals and even elephant fighting featured as events. The Circus Maximus itself was rebuilt several times, to make it grander and safer for spectators, and then more dangerous and exciting again: Julius Caesar ordered a moat to protect the crowd, but Nero then had it filled in so that everyone could be closer to the action!
City Centre
Building Name Circus Maximus |
Level Name rom_ROMAN_forum_entertainment_circus_5 |
Building Chain City Centre |
Building Level 5 |
Create Time 24 |
Create Cost 20655 |
Require Resource Trained Slaves |
Effects
200 wealth from entertainment (culture) (this_building)+37 public order per turn (this_province)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
+10% cavalry morale upon recruitment (local province)
Bread and Games Edict:
+35% wealth generated by cultural buildings (this_province)
Tax Harvesting Edict:
+5 public order from tax harvest (this_province)
+1% 3rd Class Citizen (this_building)
Requires the Trained Slaves resource (this_building)
[NOT DISPLAYED] Drives the road levels between settlements (this_region)
Provides Garrison Army
No Garrison Units
Recruitable Units
No Recruitable Units
Disqus |
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