Dragonship - Warlord's Companions
The teeth of the dragon strike fear into the hearts of even the bravest men.A lord must be certain that his back is being watched.
The drekkar or 'dragon ship' takes its name from the detailed carvings that decorated its prow. Adorned with dragons or snakes, it was designed to ward off the terrifying sea creatures that many people believed inhabited the dark places of the oceans - creatures like the kraken, a terrifying giant squid that could pull whole ships down to the depths, or the undead draugen. These reanimated corpses were men lost at sea that legend states appear during storms and on rough seas to sink boats. Some say that they could alter their size to monstrous proportions, others that they were covered in seaweed or were in fact headless.
(Warlord's Companions)
The Scandinavian housecarls or huscarls were professional, trained soldiers in service to a lord or king - the word literally meaning 'household man' or, more crudely put, 'manservant'. They were retainers to their lord or king - his personal bodyguard who fought close to and protected him on the battlefield in the same way as the 'hearth friends' of old Celtic and Germanic 'barbarian' Europe. Relics of the time now unearthed, such as the Turinge Stone, carry inscriptions calling these men the "best in the land", again reinforcing their elite status. Following the conquest of much of central and northern England by the Danes during the 10th century, huscarls also became an integral part of Anglo-Saxon armies. As such, they famously defeated their Norwegian counterparts at Stamford Bridge and held the line at Hastings, protecting King Harold's body to the very last man.
Unit Name Dragonship - Warlord's Companions |
Main Unit Key cha_vik_dragonship_warlords_companions |
Land Unit Key cha_vik_warlords_companions |
Naval Unit Key cha_dragonship |
Soldiers 128 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 43 |
50 |
├ Melee Weapon cha_spatha_heavy |
├ Melee Base Damage 46 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 24 |
66 |
├ Base Defence 41 |
├ Shield cha_round |
└ Shield Defence 25 |
60 |
├ Armour cha_mail_heavy |
├ Armour Defence 60 |
└ Shield Armour 0 |
100 |
├ Man Entity cha_infantry_very_heavy |
├ Man Health 100 |
└ Bonus Hit Points 0 |
Morale 54 |
Abilities
Warlord's Companions- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Shield Wall
The unit moves into a close formation and raises shields. - Use the Whip
Improved defence and fatigue resistance for a short time at the cost of overexertion.
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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Age of Charlemagne |