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HomeHome / Total War: Attila / Regions / Grand Campaign / Eboracum
Grand Campaign Regions

Eboracum


Region Name

Eboracum

Belongs to Province

Britannia Inferior

Controlling Faction

Western Roman EmpireWestern Roman Empire

Culture

Western Roman

Rebel Faction

Western Roman RebelsWestern Roman Rebels

Unit Resources

Mercenaries

Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Mercenary Celtic Axe Band
Melee Infantry / Melee Infantry / (att_merc_cel_celtic_axe_band)
Mercenary Celtic Axe Band
One axe can topple a tree. Many can level the forest.
160 300 300 43 32 50 12 38 93 32
2
160 Mercenary Celtic Band
Melee Infantry / Melee Infantry / (att_merc_cel_celtic_band)
Mercenary Celtic Band
There is a deep savagery in these warrior's hearts; a delight in battle for its own sake.
160 170 170 43 40 29 20 18 78 32
3
160 Mercenary Nordic Axe Warband
Melee Infantry / Melee Infantry / (att_merc_nor_nordic_axe_warband)
Mercenary Nordic Axe Warband
Wielded correctly, the smallest axe can chop down the mightiest tree.
160 475 350 45 32 30 17 40 95 32
4
160 Mercenary Nordic Brigade
Melee Infantry / Melee Infantry / (att_merc_nor_nordic_brigade)
Mercenary Nordic Brigade
To die in battle ensures a place in Valhalla.
160 100 50 16 11 7 41 13 80 24
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Mercenary Celtic Skirmishers
Missile Infantry / Missile Infantry / (att_merc_cel_celtic_skirmishers)
Mercenary Celtic Skirmishers
Even the poorest of the tribe can fight for its honour and glory.
160 300 300 90 80 7 9 7 25 2 27 13 80 32
6
160 Mercenary Nordic Skirmishers
Missile Infantry / Missile Infantry / (att_merc_nor_nordic_skirmishers)
Mercenary Nordic Skirmishers
Skirmishers can force the enemy into a hasty or rash attack.
160 275 200 90 80 7 9 7 11 2 17 18 80 32
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
80 Mercenary Nordic Mounted Raiders
Cavalry / Melee Cavalry / (att_merc_nor_nordic_mounted_raiders)
Mercenary Nordic Mounted Raiders
A swift steed and a sharp axe are all a good raider needs.
80 350 250 40 32 35 17 18 205 32
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
80 Mercenary Celtic Cavalry Raiders
Cavalry / Missile Cavalry / (att_merc_cel_celtic_cavalry_raiders)
Mercenary Celtic Cavalry Raiders
Victory rides a horse.
80 325 325 90 80 10 4 14 32 24 44 8 203 32
Siege Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
40 Mercenary Celtic Onager
Siege Engine / Siege Artillery / (att_merc_cel_onager)
Mercenary Celtic Onager
Great engines can hurl great weights over great distances.
40 300 300 7 6 2 2 3 80 24
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
72 Liburnian Galley - Mercenary Desert Heavy Corsairs
Light Ship / Melee Ship / (att_shp_merc_des_heavy_corsairs_lib_light)
Liburnian Galley - Mercenary Desert Heavy Corsairs
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

72 300 230 1800 7 26 40 11 40 57 120 32
11
56 Snekkja Longship - Mercenary Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_merc_ger_light_marauders_lon_light)
Snekkja Longship - Mercenary Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 250 190 1800 7 24 32 10 44 25 118 32
12
56 Snekkja Longship - Mercenary Germanic Light Marauders
Light Ship / Melee Ship / (att_shp_merc_ger_light_marauders_lon_light)
Snekkja Longship - Mercenary Germanic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 250 190 1800 7 24 32 10 44 25 118 32
13
56 Snekkja Longship - Mercenary Nordic Light Marauders
Light Ship / Melee Ship / (att_shp_merc_nor_light_marauders_lon_light)
Snekkja Longship - Mercenary Nordic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 275 200 1800 7 24 32 10 34 47 118 32
14
56 Snekkja Longship - Mercenary Nordic Light Marauders
Light Ship / Melee Ship / (att_shp_merc_nor_light_marauders_lon_light)
Snekkja Longship - Mercenary Nordic Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 275 200 1800 7 24 32 10 34 47 118 32
15
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 1800 7 26 40 2 40 40 120 32
16
64 Liburnian Galley - Mercenary Roman Light Marines
Light Ship / Melee Ship / (att_shp_merc_rom_light_marines_lib_light)
Liburnian Galley - Mercenary Roman Light Marines
These light, fast ships are ideal for coastal patrol duty.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 1800 7 26 40 2 40 40 120 32
17
64 Snekkja Longship - Mercenary Vandal Light Marauders
Light Ship / Melee Ship / (att_shp_merc_van_light_marauders_lon_light)
Snekkja Longship - Mercenary Vandal Light Marauders
These small, swift vessels are the ideal tool for raiding.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 210 1800 7 25 32 10 45 25 118 34
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
56 Skeid Longship - Mercenary Germanic Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_ger_bow_lon_light)
Skeid Longship - Mercenary Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 12 5 6 1 1 3 78 32
19
56 Skeid Longship - Mercenary Germanic Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_ger_bow_lon_light)
Skeid Longship - Mercenary Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 210 160 600 9 35 150 3 12 5 6 1 1 3 78 32
20
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 8 5 6 1 31 8 78 32
21
64 Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Light Ship / Missile Ship / (att_shp_merc_rom_skirmisher_lib_light)
Liburnian Skirmisher - Mercenary Roman Skirmisher Marines
Skirmish tactics require light, swift ships, like this liburnian.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 275 275 600 9 90 80 6 8 5 6 1 31 8 78 32
22
92 Skeid Longship - Mercenary Saxon Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_sax_bow_lon_light)
Skeid Longship - Mercenary Saxon Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

92 230 170 600 9 35 150 3 12 5 11 1 1 3 78 34
23
88 Skeid Longship - Mercenary Vandal Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_van_bow_lon_light_dagger)
Skeid Longship - Mercenary Vandal Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

88 230 170 600 9 35 150 3 12 5 6 1 1 3 78 34
24
84 Skeid Longship - Mercenary Norse Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_vik_norse_bow_lon_light)
Skeid Longship - Mercenary Norse Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 170 600 9 35 150 3 12 5 6 1 1 3 78 34
25
84 Skeid Longship - Mercenary Norse Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_vik_norse_bow_lon_light)
Skeid Longship - Mercenary Norse Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 170 600 9 35 150 3 12 5 6 1 1 3 78 34
26
84 Skeid Longship - Mercenary Norse Bow Marauders
Light Ship / Missile Ship / (att_shp_merc_vik_norse_bow_lon_light)
Skeid Longship - Mercenary Norse Bow Marauders
This ship and the men it bears are as strong as wind and tide.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

84 230 170 600 9 35 150 3 12 5 6 1 1 3 78 34
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
64 Artillery Liburnian - Mercenary Eastern Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_eas_artillery_lib_light)
Artillery Liburnian - Mercenary Eastern Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
28
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
29
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
30
56 Artillery Liburnian - Mercenary Germanic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_ger_artillery_lib_light)
Artillery Liburnian - Mercenary Germanic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
31
56 Artillery Liburnian - Mercenary Nordic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_nor_artillery_lib_light)
Artillery Liburnian - Mercenary Nordic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
32
56 Artillery Liburnian - Mercenary Nordic Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_nor_artillery_lib_light)
Artillery Liburnian - Mercenary Nordic Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

56 375 275 1200 5 500 500 1 7 6 2 2 3 80 32
33
64 Artillery Liburnian - Mercenary Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_rom_artillery_lib_light)
Artillery Liburnian - Mercenary Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
34
64 Artillery Liburnian - Mercenary Roman Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_rom_artillery_lib_light)
Artillery Liburnian - Mercenary Roman Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 375 1200 5 500 500 1 7 6 2 2 3 80 32
35
64 Artillery Liburnian - Mercenary Vandal Artillery Crew
Light Ship / Artillery Ship / (att_shp_merc_van_artillery_lib_light)
Artillery Liburnian - Mercenary Vandal Artillery Crew
The combination of speed and firepower make this ship a worthy addition to any fleet.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

64 375 300 1200 5 500 500 1 7 6 2 2 3 80 34
Ramming Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
36
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
37
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
38
20 Strike Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_ram)
Strike Liburnian - Mercenary Germanic Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 220 1800 6 48 32 33 20 40 97 32
39
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
40
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
41
36 Assault Liburnian - Mercenary Germanic Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_ger_boatment_lib_light_spike)
Assault Liburnian - Mercenary Germanic Light Boatmen
The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

36 275 275 2200 6 48 32 33 20 40 97 32
42
20 Strike Liburnian - Mercenary Vandal Light Boatmen
Light Ship / Ramming Ship / (att_shp_merc_van_boatmen_lib_light_ram)
Strike Liburnian - Mercenary Vandal Light Boatmen
A lightning-fast vessel for lightning-fast strikes on unsuspecting opponents.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

20 220 160 1800 6 47 32 32 17 40 95 34
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