Dreadquake Mortar
What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood.Dreadquake Mortars are amongst the largest and most effective of all the mighty siege weapons deployed by the Chaos Dwarfs. They rank alongside other such mighty arms, capable to rend the earth and smash through layered stone fortifications as if they were kindling. The Dreadquake's deadly projectiles are fired by steam pressure generated by a boiler and contained within a pressure vessel – conventional gunpowder being far too dangerous given the volatility of the Dreadquake's unique and powerful shells. As a consequence it takes quite a while for the machine to generate enough steam to fire a single shot – limiting its potential in battle. However, even on the open field it is a supremely dangerous weapon when ranged against large and static targets, and if succesfully fired against enemy infantry, it can wreak carnage, as more than one Orcish tribe of the World's Edge Mountains has found to their cost.
Unit Name Dreadquake Mortar |
Main Unit Key wh3_dlc23_chd_veh_dreadquake_mortar |
Land Unit Key wh3_dlc23_chd_veh_dreadquake_mortar |
Land Unit Group Parents Артиллерия и боевые машины |
Land Unit Group Siege Artillery |
Caste Боевая машина |
Category Боевая машина |
Class Колесница |
Стоимость 2200 |
Цена найма 2200 |
Цена содержания 550 |
Войска 1 |
5530 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts wm_dlc23_dreadquake01 |
├ Машины войны wh3_dlc23_chd_veh_dreadquake |
├ Engine Entity wh3_dlc23_chd_veh_dreadquake_mortar_chassis |
├ Engine Hit Points 5000 |
├ Articulated wh3_dlc23_chd_veh_dreadquake_mortar |
├ Articulated Entity wh3_dlc23_chd_veh_articulation_dreadquake |
├ Articulated Hit Points 10 |
├ Num Engines 1 |
├ Man Entity wh3_dlc23_chd_veh_war_machine_rider_deathshrieker |
├ Man Hit Points 10 |
├ Num Men 2 |
└ Bonus Hit Points 500 |
2001 |
├ Engine Mass 2000.0000 |
└ Man Mass 1.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield none |
└ Вероятность блокировать выстрелы 0 |
Дисциплина 100 |
20 |
├ Engine Speed 20 |
└ Man Speed 15 |
Атака в ближ. бою 16 |
10 |
200 |
├ Melee Weapon wh3_dlc23_chd_veh_iron_daemon |
├ Базовый урон оружием 60 |
├ Урон оружием сквозь доспехи 140 |
├ Преим. пр. крупн. 0 |
└ Преим. пр. пехоты 18 |
Усиление натиска 5 |
Боеприпасы 15 |
Дальность 380 |
177 |
├ Missile Weapon wh3_dlc23_chd_veh_dreadquake_mortar_shell_primary |
├ Projectile wh3_dlc23_chd_dreadquake_mortar_shell |
├ Базовый урон от выстрелов 72 |
├ Урон от бронебойных выстр. 262 |
├ Базовый урон от взрыва 10.0000 |
├ Урон сквозь доспехи от взрыва 80.0000 |
├ Число снарядов 1 |
├ Выстрелов в залпе 1 |
└ Время перезарядки 24 |
Точность 10 |
Навык перезарядки 0 |
Способности
-
Hellbound
Some war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Сопр. физическому урону +20 -
Раны
Даже величайшего противника можно лишить сил, нанеся ему ужасные раны. И чем больше полученный им урон, тем ниже его эффективность в бою.
Скорость x 90%
Урон оружием сквозь доспехи x 80%
Базовый урон оружием x 80%
Характеристики
-
Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute. -
Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Преимущества и Недостатки
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability. - Доспехи
Доспехи могут блокировать любой урон, кроме урона сквозь доспехи. - Бронебойность
Бронебойное оружие в большинстве случаев пробивает доспехи, поэтому оно идеально подходит для поражения тяжелобронированных целей. С другой стороны, оно менее эффективно против незащищенных врагов из-за большого веса и низкой скорости атаки.
Доступность фракций | |
---|---|
Царство Хаоса |