Rot Flies
These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency.Beasts of Nurgle, perpetually disappointed by the rag-doll inactivity of their mortal playthings, develop a kernel of bitterness in their ebullient souls. Crestfallen puzzlement leads to frustration and ultimately an aching resentment of the mortals that spurn its company. Over the millennia, a thin seed of malice grows in such a Beast's heart, feeding upon depression and angst until it throbs like a canker at the Daemon's core. Eventually the creature within bursts out of its fleshy sac as a full-grown Rot Fly, a creature of pitiless malice hell-bent on wreaking its revenge upon an uncaring universe.
Unit Name Rot Flies |
Main Unit Key wh3_main_nur_mon_rot_flies_0 |
Land Unit Key wh3_main_nur_mon_rot_flies_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying War Beasts |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
Number of Units 12 |
6192 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts in1_wh3_rot_fly |
├ Man Entity wh3_main_flying_rot_fly_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 508 |
1000 |
└ Man Mass 1000.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
70 |
└ Man Speed 70 |
Melee Attack 34 |
24 |
85 |
├ Melee Weapon wh3_main_nur_rot_fly_stinger |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 60 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |