Skullcrushers of Khorne
Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood.So favoured in the eyes of Khorne are these murderous Knights that the Blood God has gifted them with Juggernauts to carry them to war. These massive Daemonic mounts are made of living metal and pure rage; they are dealers of untold destruction who grind their foes beneath steel sinews and brass hooves. As the blood-crazed Knights bellow their battle cries, their fearsome mounts snort steam and paw out divots the size of shallow graves before stampeding towards the ranks of their prey and flattening anything in their way.
Unit Name Skullcrushers of Khorne |
Main Unit Key wh3_main_kho_cav_skullcrushers_0 |
Land Unit Key wh3_main_kho_cav_skullcrushers_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Monstrous Shock Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1700 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Number of Units 32 |
7840 |
├ Mount 32 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_wh3_chaos_wm_juggernaut_lance_and_shield |
├ Man Entity wh3_dlc20_skullcrusher_rider_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 237 |
100 |
└ Man Mass 100.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 75 |
33 |
└ Man Speed 33 |
Melee Attack 42 |
40 |
64 |
├ Melee Weapon wh3_main_kho_skullcrusher |
├ Base Weapon Damage 19 |
├ Armour-Piercing Weapon Damage 45 |
├ Bonus vs. Large 10 |
└ Bonus vs. Infantry 0 |
Charge Bonus 70 |
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |