Prince (Sun Dragon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.The noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on a deep sense of honour, as well as the mastery of both diplomacy and war as art forms. The High Elves believe an existence lived without precision to be hollow, and scarcely preferable to death. Any Elven aristocrat is just at home fighting with sword in bloody melee as he is loosing deathly-accurate arrows from afar, or even dictating the strategy from a greater distance still. Depending on their wealth and the kingdom of their birth, the princes and princesses of Ulthuan fight in many different ways. Those of Tiranoc typically do battle from the back of swift-wheeled chariots, while the lords of Lothern often stand, spear and bow in hand, amidst the ranks of the Sea Guard. Those with the greatest wealth might ride upon a Great Eagle or Griffon or, in the case of the mightiest princes and princesses of Caledor, a Dragon. Such steeds are invariably a symbol of status, as well as lending a brutal advantage in the midst of battle.
Unit Name Prince (Sun Dragon) |
Main Unit Key wh2_main_hef_cha_prince_4 |
Land Unit Key wh2_main_hef_cha_prince_4 |
Land Unit Group Parents Lords |
Land Unit Group Flying Monster |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1800 |
Recruitment Cost 1900 |
Upkeep Cost 500 |
Number of Units 1 |
7116 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_dr1_dragon_wb_sword_and_shield |
├ Man Entity wh_main_infantry_standard_hero_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7108 |
800 |
└ Man Mass 800.0000 |
80 |
├ Armour wh2_main_body_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
34 |
└ Man Speed 34 |
Melee Attack 50 |
44 |
460 |
├ Melee Weapon wh2_main_hef_lord_sun_dragon |
├ Base Weapon Damage 135 |
├ Armour-Piercing Weapon Damage 325 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 65 |
Abilities
-
Sun Dragon's Breath
The youngest Dragons have a warm hue to their scales and a fiery temper, with scorching breath to match. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly.
Strengths & Weaknesses
- Sun Dragon's Breath
The Sun Dragon's scorching breath lacks focus, but hitting a larger area is actually an advantage when fighting infantry groups. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires |