Saurus Oldblood (Carnosaur)
Venerated Lizardmen leaders, they exact brutal vengeance upon enemies and trespassers alike.The most powerful of their kind, Saurus leaders are more than eight feet of savage reptilian muscle. The highest rank given is the title Oldblood, while those beneath them are known as Scar-Veterans. They are perfectly designed killing machines, their martial prowess further enhanced by battle experience. To their foes, be they ancient nemeses or simply those who trespass upon the sovereign territory of their masters, the Saurus are nothing less than the vengeance of the Old Ones made manifest. Some Saurus leaders are marked for greatness, bearing a different pattern or crest to the rest of their brethren. Those with pale or albino skin tones are always revered - for they are the favoured of the Old Ones and destined to become mighty heroes. Yet a Saurus need not be different from his comrades to gain veteran status; he need only survive.
Unit Name Saurus Oldblood (Carnosaur) |
Main Unit Key wh2_main_lzd_cha_saurus_old_blood_2 |
Land Unit Key wh2_main_lzd_cha_saurus_old_blood_2 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 1950 |
Recruitment Cost 2000 |
Upkeep Cost 500 |
Number of Units 1 |
7952 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7b_saurus_rp3b_carnosaur_wb_club_and_shield |
├ Man Entity wh2_main_lzd_inf_saurus_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7944 |
1100 |
└ Man Mass 1100.0000 |
95 |
├ Armour wh2_main_body_95 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
34 |
└ Man Speed 34 |
Melee Attack 45 |
44 |
440 |
├ Melee Weapon wh2_main_lzd_cha_carnosaur_lord |
├ Base Weapon Damage 110 |
├ Armour-Piercing Weapon Damage 330 |
├ Bonus vs. Large 35 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Cold-Blooded
While Lizardmen may be slow to react due to their cold-blooded nature, this also makes them stoic in battle.
Leadership +16 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125% -
Stand Your Ground!
On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Melee Defence +24
Leadership +16 -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Predatory Senses
These units are natural hunters that can sense prey hiding nearby.
Faction Availability | |
---|---|
Immortal Empires |