![Plague Priest](gen_images/unit_icon/warhammer3/wh2_dlc14_skv_rictus_clan_nest/wh2_main_skv_cha_plague_priest_0.png)
![Rictus Clan-Nest](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh2_dlc14_skv_rictus_clan_nest/mon_256.png)
Plague Priest
The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge.Plague Priests are the most degenerate ratmen of the Disciples of Decay, otherwise known as Clan Pestilens. They lead their foul brethren in the creation of new and virulent diseases – forever searching for the ultimate plague that can weaken all nations so that the Skaven can rise up and rule supreme. The Plague Priests claim the great Harbinger of Disease himself, the Horned Rat, grants them sorcerous powers to aid their unholy mission. Whether their arcane might is granted by a divine presence or from long study of the Book of Woe, there is no denying the noxious powers of the Plague Priests. Vomiting geysers of black death or cursing the enemy from afar so that he erupts with blistering boils. Plague Priests wield loathsome, but potent magics. When the outcome of a battle has particular importance to Clan Pestilens, the Plague Priest may even sanction the building of a great Plague Furnace to accompany the brotherhood on their divine mission to destroy all those who oppose them.
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Unit Name Plague Priest |
Main Unit Key wh2_main_skv_cha_plague_priest_0 |
Land Unit Key wh2_main_skv_cha_plague_priest_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 500 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_censer |
├ Man Entity wh2_main_skv_infantry_hero_plague_priest |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3832 |
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└ Man Mass 250.0000 |
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├ Armour wh2_main_body_20 |
├ Shield none |
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└ Man Speed 42 |
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├ Melee Weapon wh2_main_skv_cha_censer_hero |
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Abilities
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Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.Speed x 110%
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Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
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Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
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Encourage
This unit provides aleadership bonus to nearby allies. Units within range of both the
Lord's aura and an encouraging unit will receive the larger of the two bonuses.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Plague Censer
Warpstone dust and vile contagions fill this diabolical censer, exposure to which does horrendous things to bodies and minds alike. - Spellcaster
This unit can cast spells. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while theirleadership is high.
- Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |