Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
Unit Name Goblin Archers |
Main Unit Key wh_main_grn_inf_goblin_archers |
Land Unit Key wh_main_grn_inf_goblin_archers |
Land Unit Group Parents Missile Infantry |
Land Unit Group Missile Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 94 |
Number of Units 120 |
6120 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_sword_bow |
├ Man Entity wh_main_grn_inf_goblin_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 43 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
33 |
└ Man Speed 33 |
Melee Attack 10 |
15 |
24 |
├ Melee Weapon wh_main_sword_short |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 3 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 5 |
Ammunition 24 |
Range 115 |
14 |
├ Missile Weapon wh_main_grn_goblin_bow |
├ Projectile wh_grn_goblin_arrow |
├ Base Missile Damage 10 |
├ Armour-Piercing Missile Damage 1 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 8 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Expendable
Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Expendable
Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |