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HomeHome / Total War: WARHAMMER III / Broken Nose Waaagh! / Units / Goblin Archers
Goblin Archers Broken Nose Waaagh!Broken Nose Waaagh! Missile Infantry

Goblin Archers

Goblin Archers can pepper the enemy from afar, with varying success.

Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.

Goblin Archers

Unit Name

Goblin Archers

Main Unit Key

wh_main_grn_inf_goblin_archers

Land Unit Key

wh_main_grn_inf_goblin_archers

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

375

Recruitment Cost

375

Upkeep Cost

94

Number of Units

120

Hit Points

6120

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu5_goblin_sword_bow

├ Man Entity

wh_main_grn_inf_goblin_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

43

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

33

└ Man Speed

33

Melee Attack

10

Melee Defence

15

Weapon Strength

24

├ Melee Weapon

wh_main_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

5

Ammunition

24

Range

115

Missile Strength

14

├ Missile Weapon

wh_main_grn_goblin_bow

├ Projectile

wh_grn_goblin_arrow

Base Missile Damage

10

Armour-Piercing Missile Damage

1

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

8

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Poor Leadership
    This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby.
  • Expendable
    Witnessing friendly expendable units rout does not reduce other units' Leadership, unless they are themselves expendable.