![Spawn of Nurgle](gen_images/unit_icon/warhammer3/wh_main_chs_chaos/wh3_main_nur_mon_spawn_of_nurgle_0_warriors.png)
![Warriors of Chaos](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh_main_chs_chaos/mon_256.png)
Spawn of Nurgle
Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts.Should Nurgle continue to pile on his dubious gifts, the recipient will devolve into a mindless, hideous creature known as a Chaos Spawn. Though the Plague God may turn his champion into a spawn if they have displeased him in some way, he is just as likely to do so simply as a result of inadvertently heaping one mutation upon another. Though their forms are repulsive, these gibbering once-men are revered by the followers of Chaos, for they believe that it is better to know the briefest and most vile of existences at the behest of the Ruinous Powers than to grow old without drawing their notice.
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Unit Name Spawn of Nurgle |
Main Unit Key wh3_main_nur_mon_spawn_of_nurgle_0_warriors |
Land Unit Key wh3_main_nur_mon_spawn_of_nurgle_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hc2_chaos_spawn |
├ Man Entity wh3_main_monster_spawn_of_nurgle_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 594 |
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└ Man Mass 1500.0000 |
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├ Armour wh2_main_body_10 |
├ Shield none |
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└ Man Speed 42 |
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├ Melee Weapon wh3_main_nur_claws_chaos_spawn |
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Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has: -
Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
Strengths & Weaknesses
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage. - Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
- Damage Dealer
This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |