Snow Leopard
Should the Tzarina will it, even the ravenous beasts of the oblast will fight to protect the Motherland.With the Tzarina at the head of the Ice Court, storms of death await for invading armies, and the beasts of Kislev stalk the forests and oblast, seeking out her foes. One such creature is the Great Sabre-toothed Snow Leopard, a fierce battle-cat that can be trained to protect the women of the Ice Court. Snow Leopards’ natural prey are wandering herbivores, but in times of famine they have been known to consume Chaos beasts, taking savage delight in chomping down a Troll or Minotaur when the need arises.
Unit Name Snow Leopard |
Main Unit Key wh3_main_ksl_mon_snow_leopard_0 |
Land Unit Key wh3_main_ksl_mon_snow_leopard_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group War Beast |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 1 |
3180 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts bc4_wh3_snow_leopard |
├ Man Entity wh3_main_ksl_mon_snow_leopard_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3172 |
1200 |
└ Man Mass 1200.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
100 |
└ Man Speed 100 |
Melee Attack 50 |
38 |
290 |
├ Melee Weapon wh3_main_ksl_claws_snow_leopard |
├ Base Weapon Damage 85 |
├ Armour-Piercing Weapon Damage 205 |
├ Bonus vs. Large 20 |
└ Bonus vs. Infantry 0 |
Charge Bonus 55 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Very Fast
This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Faction Availability | |
---|---|
The Realm of Chaos | |
The Lost God |