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HomeHome / Total War: WARHAMMER III / Kislev / Units / Snow Leopard
Snow Leopard KislevKislev Monsters & Beasts

Snow Leopard

Should the Tzarina will it, even the ravenous beasts of the oblast will fight to protect the Motherland.

With the Tzarina at the head of the Ice Court, storms of death await for invading armies, and the beasts of Kislev stalk the forests and oblast, seeking out her foes. One such creature is the Great Sabre-toothed Snow Leopard, a fierce battle-cat that can be trained to protect the women of the Ice Court. Snow Leopards’ natural prey are wandering herbivores, but in times of famine they have been known to consume Chaos beasts, taking savage delight in chomping down a Troll or Minotaur when the need arises.

Snow Leopard

Unit Name

Snow Leopard

Main Unit Key

wh3_main_ksl_mon_snow_leopard_0

Land Unit Key

wh3_main_ksl_mon_snow_leopard_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beast

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

650

Upkeep Cost

163

Number of Units

1

Hit Points

3180

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

bc4_wh3_snow_leopard

├ Man Entity

wh3_main_ksl_mon_snow_leopard_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3172

Mass

1200

└ Man Mass

1200.0000

Armour

20

├ Armour

wh2_main_body_20

├ Shield

none

Missile Block Chance

0

Leadership

60

Speed

100

└ Man Speed

100

Melee Attack

50

Melee Defence

38

Weapon Strength

290

├ Melee Weapon

wh3_main_ksl_claws_snow_leopard

Base Weapon Damage

85

Armour-Piercing Weapon Damage

205

Bonus vs. Large

20

Bonus vs. Infantry

0

Charge Bonus

55

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.