Astromancer
Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia.Of all the magical disciplines, the most well-established is that of the Astromancers. These are the favoured Wizards of the Celestial Emperor, and who practice Heavens Magic. Unlike the Magisters of the Celestial Order in the Empire of the Old World, Astromancers have been perfecting their art for over five thousand years. The Celestial Dragon himself is said to have taught man the true secrets of Azyr, and their spells are far more complex and powerful as a result.
Unit Name Astromancer |
Main Unit Key wh3_main_cth_cha_astromancer_0 |
Land Unit Key wh3_main_cth_cha_astromancer_0 |
Land Unit Group Parents Heroes |
Land Unit Group Wizard |
Caste Hero |
Category Missile Infantry |
Class Command |
Custom Battle Cost 350 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
3420 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1e_mage_hero |
├ Man Entity wh_main_infantry_standard_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3412 |
600 |
└ Man Mass 600.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
34 |
└ Man Speed 34 |
Melee Attack 40 |
25 |
300 |
├ Melee Weapon wh3_main_cth_astromancer |
├ Base Weapon Damage 210 |
├ Armour-Piercing Weapon Damage 90 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 10 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Strengths & Weaknesses
- Harmony Amplifier: +25%
This unit increases Harmony bonuses for nearby units by +25%. Only the strongest amplifier bonus is applied.