Orc Warboss
Pure muscle and rage, Warbosses devastate enemies with their brutal melee attacks.Orcs are led by the biggest and brawniest of their kind. These hulking individuals have pummelled their way to the top in a culture where only the strongest survive. Orc leaders do not rise above the knock-down brawls so common amongst their race, they thrive on them - at least until they are toppled by a still mightier challenger. Having established dominance over all competitors, Orc leaders take control of a mob or, if they are strong enough, an entire tribe. Any who question the right of the leader to rule must be slain, driven off or spectacularly beaten into submission.
Unit Name Orc Warboss |
Main Unit Key wh_main_grn_cha_orc_warboss_0 |
Land Unit Key wh_main_grn_cha_orc_warboss_0 |
Land Unit Group Parents Lords |
Land Unit Group Sword Infantry |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 250 |
Number of Units 1 |
4376 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu2_orc_sword_and_shield |
├ Man Entity wh_main_grn_cha_orc_hero_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 4368 |
1200 |
└ Man Mass 1200.0000 |
70 |
├ Armour wh2_main_heavy_metal_70 |
├ Shield wh_missile_block_35_metal |
└ Missile Block Chance 35 |
Leadership 70 |
36 |
└ Man Speed 36 |
Melee Attack 58 |
46 |
400 |
├ Melee Weapon wh_main_grn_choppa_hero |
├ Base Weapon Damage 120 |
├ Armour-Piercing Weapon Damage 280 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 60 |
Abilities
-
Smash 'Em Faster
By the bellow of an angry Warboss, there’s always that little bit more murderousness to be squeezed from the boys.
Melee Attack +24
Leadership +16 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Foe-Seeker
There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
Speed x 125%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
Faction Availability | |
---|---|
Immortal Empires |