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HomeHome / Total War: WARHAMMER III / Mengil's Manflayers / Units / Dreadlord (Sword & Crossbow) (Black Dragon)
Dreadlord (Sword & Crossbow) (Black Dragon) Mengil's ManflayersMengil's Manflayers Lords

Dreadlord (Sword & Crossbow) (Black Dragon)

Power, achieved through intimidation and strength on the battlefield; fear instils loyalty.

Dreadlords and masters are the so-called noble-born rulers of Naggaroth. They range from sycophantic schemers to masterful strategists who have waged war across a hundred battlefields. Though all such nobles pursue their own unique enthusiasms and ambitions, they are without exception selfish individuals, possessed of an arrogance matched only by their martial prowess, honed over centuries of unceasing war. Many Dreadlords owe their position of power to their bloodlines, daring exploits, or the Witch King's mercurial favours. Others are granted temporary power by means of a writ of iron - an edict granted by one of the six rulers of the great cities of Naggaroth. He who bears a writ of iron shares the sponsor's authority - a powerful tool for the ambitious. However, should a Dark Elf fail in his appointed task, or show cowardice whilst acting in his sponsor's name, the writ is melted down and the molten remains poured down his throat. Such is the price of failure in Naggaroth.

Dreadlord (Sword & Crossbow) (Black Dragon)

Unit Name

Dreadlord (Sword & Crossbow) (Black Dragon)

Main Unit Key

wh2_main_def_cha_dreadlord_4

Land Unit Key

wh2_main_def_cha_dreadlord_4

Land Unit Group Parents

Lords

Land Unit Group

Flying Monster

Caste

Lord

Category

War Beast

Class

Command

Custom Battle Cost

2100

Recruitment Cost

2300

Upkeep Cost

575

Number of Units

1

Hit Points

8436

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_dr1_dragon_wb_sword_and_crossbow

├ Man Entity

wh2_main_def_infantry_hero_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

8428

Mass

400

└ Man Mass

400.0000

Armour

80

├ Armour

wh2_main_body_80

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

36

└ Man Speed

36

Melee Attack

54

Melee Defence

46

Weapon Strength

520

├ Melee Weapon

wh2_main_def_dreadlord_black_dragon

Base Weapon Damage

140

Armour-Piercing Weapon Damage

380

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

50

Ammunition

40

Range

125

Missile Strength

300

├ Missile Weapon

wh2_main_def_crossbow_bolt_dreadlord

├ Projectile

wh2_main_def_crossbow_bolt_dreadlord

Base Missile Damage

40

Armour-Piercing Missile Damage

140

├ Number of Projectiles

2

├ Shots per volley

1

Reload Time

12

Accuracy

10

Reload Skill

0

Abilities

  • Volley of Dark Arrows
    By which an unexpected shower of pointy death rains down upon the unfortunate targets. Ouch!
  • Loose!
    The authorisation to loose arrows without adherence to drill makes for an irregular - and therefore far deadlier - hail of pointed death.
    Reload Skill +10
  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Foe-Seeker
    There are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
    Speed x 125%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Noxious Breath
    Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place.
  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability
Immortal Empires