Chameleon Stalkers
The forces of Chaos cannot defend against what they cannot see.From seemingly nowhere will spring the sudden barrage of the Chameleon Stalkers, who stand invisible on the battlefield but for the moment they fire. Their stealthy approach is neither seen nor heard by the enemy as they follow their prey, waiting for the opportunity to strike. Swift and agile, they move as one, stalking the battlefield. With their precise aim and deadly subterfuge, the Chameleon Stalkers' service is invaluable to the Great Plan.
Unit Name Chameleon Stalkers |
Main Unit Key wh2_dlc17_lzd_inf_chameleon_stalkers_0 |
Land Unit Key wh2_dlc17_lzd_inf_chameleon_stalkers_0 |
Land Unit Group Parents Infantry |
Land Unit Group Shock Infantry |
Caste Missile Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 675 |
Upkeep Cost 169 |
Number of Units 90 |
5940 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_skink_club_and_blowpipe |
├ Man Entity wh2_dlc17_lzd_inf_chameleon_stalker_skink_360_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 90 |
└ Bonus Hit Points 58 |
70 |
└ Man Mass 70.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
48 |
└ Man Speed 48 |
Melee Attack 22 |
36 |
25 |
├ Melee Weapon wh2_main_lzd_skink_club_poison |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 5 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 25 |
Ammunition 2 |
Range 50 |
67 |
├ Missile Weapon wh2_dlc17_lzd_blowpipe_chamelon_stalkers |
├ Projectile wh2_dlc17_lzd_blowpipe_chamelon_stalkers |
├ Base Missile Damage 9 |
├ Armour-Piercing Missile Damage 3 |
├ Base Explosive Damage 21.0000 |
├ Armour-Piercing Explosive Damage 7.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 6 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Precursor Missile Weapon
If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge [[img:icon_effect_charge]]. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range and a small amount of ammunition . - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Chameleon
This unit can move hidden in any terrain and is exceptionally hard to target with missile attacks. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |