Bruwor, Protector of Life
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.Nothing dwells for long in Athel Loren without being changed, and the Forest Dragons are no exception. Like certain groups of Wood Elves, the Dragons have slowly become an extension of the forest's will to survive and prosper. Though still voracious predators, the Dragons hunt only when the forest has need of them, resting in a state of hibernation for the remainder of the time. Should there be an intrusion by creatures too mighty for Athel Loren's spirits, the forest will occasionally goad one or more Forest Dragons to wakefulness in order to counter the threat. More often, the Elves will themselves petition the aid of a Dragon to serve as a steed for a Glade Lord - a request that the beast cedes with reasonable grace, provided it wasn't disturbed from a particularly fascinating dream. Over time, a Glade Lord might form a strong bond with a particular Forest Dragon, the two becoming friends - more than mere allies at need.
Unit Name Bruwor, Protector of Life |
Main Unit Key wh2_dlc15_hef_mon_forest_dragon_imrik |
Land Unit Key wh2_dlc15_hef_mon_forest_dragon_imrik |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Flying Monster |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1700 |
Recruitment Cost 0 |
Upkeep Cost 500 |
Number of Units 1 |
8408 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts dr1_dragon |
├ Man Entity wh_main_flying_dragon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8400 |
4000 |
└ Man Mass 4000.0000 |
80 |
├ Armour wh2_main_body_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
65 |
└ Man Speed 65 |
Melee Attack 46 |
48 |
480 |
├ Melee Weapon wh2_dlc15_hef_forest_dragon_imrik |
├ Base Weapon Damage 165 |
├ Armour-Piercing Weapon Damage 315 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 10 |
Charge Bonus 60 |
Abilities
-
Soporific Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Can Fly
This unit can fly. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Noxious Breath
Some Dragons breathe noxious fumes that have a long-lasting effect on their target's coordination - if it survived the attack in the first place. - Forest Spirit
The spirits of Athel Loren are able to shrug off most mundane attacks, causing magical damage in turn before melting into the forest from whence they came. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |