Black Ark Corsairs
The cut and thrust of melee is child's play to those trained on tumultuous seas.Black Ark Corsairs are notorious reavers, having spent their entire lives pillaging distant lands. They are the lionised darlings of Naggarothi society, embodying as they do the drive to earn riches and glory. It is a hard, dangerous life in the raiding fleets, but a successful voyage can see a captain and crew return laden down with wealth beyond the dreams of most city-dwellers. It is not uncommon for a Corsair fleet to spend years ransacking foreign lands, returning home only when their holds are bursting with slaves and plunder. As they tend to do most of their fighting in the topmasts of ships and the crowded tangle of dockside streets, Black Ark Corsairs prefer fast weapons that give them an edge in one-on-one fights. Cutlasses, punch daggers and barbed knives are common, as are repeater handbows. Corsairs eschew shields and metal armour, relying on cloaks fashioned from Sea Dragon hide to preserve them from injury. They also carry a vile array of nets, grapples and barbed chains. Such tools are not only useful for getting a grip on the slippery flank of a ship, but also for ensnaring fleeing victims, who are soon thereafter dragged to a terrible fate.
Unit Name Black Ark Corsairs |
Main Unit Key wh2_main_def_inf_black_ark_corsairs_0 |
Land Unit Key wh2_main_def_inf_black_ark_corsairs_0 |
Land Unit Group Parents Infantry |
Land Unit Group Dual Sword Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 163 |
Number of Units 100 |
6900 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1d_elf_dual_sword |
├ Man Entity wh2_main_def_infantry_corsair_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 61 |
100 |
└ Man Mass 100.0000 |
80 |
├ Armour wh2_main_leather_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 66 |
40 |
└ Man Speed 40 |
Melee Attack 36 |
28 |
35 |
├ Melee Weapon wh2_main_def_dual_swords |
├ Base Weapon Damage 25 |
├ Armour-Piercing Weapon Damage 10 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 8 |
Charge Bonus 20 |
Abilities
-
Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
Armour-Piercing Missile Damage x 120%
Charge Bonus x 125%
Melee Attack x 125%
Leadership +15 -
Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
-
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Sea Dragon Cloak
The scaled leather of the flightless Sea Dragon provides a very light yet incredibly sturdy material for armour. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires |