The Shredder of Lustria (Dread Saurian)
The Old Ones' enemies shall be torn to ribbons by this mighty predator and his Skink companions.The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.
Unit Name The Shredder of Lustria (Dread Saurian) |
Main Unit Key wh2_dlc13_lzd_mon_dread_saurian_ror_0 |
Land Unit Key wh2_dlc13_lzd_mon_dread_saurian_ror_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Colossal Monster |
Caste Monster |
Category War Beast |
Class Melee Infantry |
Custom Battle Cost 3700 |
Recruitment Cost 3700 |
Upkeep Cost 925 |
Number of Units 12 |
179904 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_skink_hq1_stegadon_wb_javelin |
├ Man Entity wh_main_infantry_rider |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 14984 |
100 |
└ Man Mass 100.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
33 |
└ Man Speed 33 |
Melee Attack 64 |
36 |
750 |
├ Melee Weapon wh2_dlc13_lzd_dread_saurian |
├ Base Weapon Damage 220 |
├ Armour-Piercing Weapon Damage 530 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 30 |
Abilities
-
Dread Aversion
When you're up to your neck in corpses - and perhaps not all of them are properly dead - it's useful to be able to suppress your natural feelings of fear and dread.
Leadership -8 -
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire whilst moving
This unit can fire while on the move.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |