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HomeHome / Total War: WARHAMMER III / Spirit of the Jungle / Units / Dread Saurian
Dread Saurian Spirit of the JungleSpirit of the Jungle Monsters & Beasts

Dread Saurian

This colossal predator is made all the more lethal by the team of blowpipe-wielding Skinks it carries atop its massive body.

The Dread Saurian is the largest, most powerful and most feared predator living on the Lustrian continent; an echo of ancient days when huge beasts did battle with the Dragons’ ancestors for supremacy. Immense creatures, larger even than the towering Carnosaur, and perhaps even more powerful than the titanic Thunder Lizard, Dread Saurians are few in number and therefore sacred to the Lizardmen. The fury of each one prowling the fetid jungles is moderated only by the arcane power generated from its ornate ceremonial armour. Without this precaution, even the power of the Slann cannot not hold the Dread Saurians back, once unleashed.

Dread Saurian

Unit Name

Dread Saurian

Main Unit Key

wh2_dlc13_lzd_mon_dread_saurian_1

Land Unit Key

wh2_dlc13_lzd_mon_dread_saurian_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Colossal Monster

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

3100

Recruitment Cost

3100

Upkeep Cost

775

Number of Units

12

Hit Points

179904

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh_main_infantry_rider

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

14984

Mass

100

└ Man Mass

100.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

33

└ Man Speed

33

Melee Attack

52

Melee Defence

28

Weapon Strength

750

├ Melee Weapon

wh2_dlc13_lzd_dread_saurian

Base Weapon Damage

220

Armour-Piercing Weapon Damage

530

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Fire whilst moving
    This unit can fire while on the move.