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HomeHome / Total War: WARHAMMER III / The Empire / Units / Ulrika Magdova
Ulrika Magdova The EmpireThe Empire Heroes

Ulrika Magdova

Though Ulrika has taken the Blood Kiss, it does not define her. She remains loyal to humanity, to death and far beyond.

Ulrika Magdova Straghov is the daughter of Ivan Mikelovitch Straghov, one of the Kislevite march boyars who guards the borders of that frozen realm against the depredations of Chaos. She is a tall, independent woman, as ferocious in combat as any man, skilled with the bow, and an accomplished horsewoman to boot. Once he had awoken the Eye, Adolpus Krieger finally turned Ulrika, against her will, into a Vampire. After a while, she found herself taking increasing pleasure in the draining of her blood as well as, reluctantly, Adolphus' conversation, as he told her of all the people he had met and places he had been...

Ulrika Magdova

Unit Name

Ulrika Magdova

Main Unit Key

wh3_dlc23_neu_cha_ulrika

Land Unit Key

wh3_dlc23_neu_cha_ulrika

Land Unit Group Parents

Heroes

Land Unit Group

Hybrid Weapon Wizard

Caste

Hero

Category

Melee Infantry

Class

Command

Custom Battle Cost

950

Recruitment Cost

1000

Upkeep Cost

150

Number of Units

1

Hit Points

3968

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_dlc23_ulrika_dual_swords_bow

├ Man Entity

wh3_dlc23_ulrika_standard_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3960

Mass

600

└ Man Mass

600.0000

Armour

50

├ Armour

wh2_main_leather_50

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

40

└ Man Speed

40

Melee Attack

50

Melee Defence

46

Weapon Strength

450

├ Melee Weapon

wh3_dlc23_neu_dual_swords_ulrika

Base Weapon Damage

250

Armour-Piercing Weapon Damage

200

Bonus vs. Large

0

Bonus vs. Infantry

30

Charge Bonus

25

Ammunition

40

Range

180

Missile Strength

297

├ Missile Weapon

wh3_dlc23_neu_cha_ulrika_bow

├ Projectile

wh3_dlc23_neu_cha_ulrika_arrow

Base Missile Damage

124

Armour-Piercing Missile Damage

84

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

7

Accuracy

10

Reload Skill

0

Abilities

  • Skjalandir's Fall
    An aim so sharp – and a shot so precise – that it took the eye of a Dragon and saved Gotrek's life; woe betide any on the receiving end of Ulrika's bow and arrow!
    Accuracy +90
  • The Dancing Blade
    So graceful are her movements, and so precise her attacks, that to see Ulrika in the midst of battle is almost like witnessing a dance, rather than a slaughter.
    Melee Attack -24
    Melee Defence +24
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +40
  • The Hunger
    As the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
  • By Our Blood
    Kislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Spellcaster
    This unit can cast spells.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Duellist
    This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies.
Recuitment Requirement
Maximum Number 1