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HomeHome / Total War: WARHAMMER III / The Empire / Units / Archers
Archers The EmpireThe Empire Missile Infantry

Archers

The ability to shoot several arrows per minute means that Archers are still far more efficient than more technically-advanced skirmish troops.

Archers have been fielded by the Empire since time immemorial. Archer units are often irregular bands of hunters and trappers grouped together to form their own regiments, ready to answer the call to arms at any given moment, where their tracking, scouting, and advanced archery skills will be put to best use. Armed with bows and swords, these warriors are adept at luring their quarry into lethal ambushes so the full might of an Imperial army can utterly destroy them. Archers are adaptable, often forming a loose skirmish screen before falling back behind their army’s ranks when the enemy approaches.

Archers

Unit Name

Archers

Main Unit Key

wh2_dlc13_emp_inf_archers_0

Land Unit Key

wh2_dlc13_emp_inf_archers_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Missile Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

88

Number of Units

90

Hit Points

6210

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_dlc13_sword_bow

├ Man Entity

wh_main_infantry_standard_light_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

61

Mass

90

└ Man Mass

90.0000

Armour

20

├ Armour

wh2_main_leather_20

├ Shield

none

Missile Block Chance

0

Leadership

50

Speed

33

└ Man Speed

33

Melee Attack

14

Melee Defence

17

Weapon Strength

24

├ Melee Weapon

wh_main_emp_sword_short

Base Weapon Damage

21

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

4

Ammunition

20

Range

120

Missile Strength

19

├ Missile Weapon

wh2_dlc13_emp_bow_archers

├ Projectile

wh2_dlc13_emp_bow_arrow

Base Missile Damage

17

Armour-Piercing Missile Damage

2

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.