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HomeHome / Total War: WARHAMMER III / Rogue Pirates / Units / Deck Droppers
Deck Droppers Rogue PiratesRogue Pirates Missile Monsters & Beasts

Deck Droppers

The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.

When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.

Deck Droppers

Unit Name

Deck Droppers

Main Unit Key

wh2_dlc11_cst_cav_deck_droppers_0

Land Unit Key

wh2_dlc11_cst_cav_deck_droppers_0

Land Unit Group Parents

Missile Monsters & Beasts

Land Unit Group

Flying Pistol Cavalry

Caste

War Beast

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

113

Number of Units

24

Hit Points

4224

├ Mount

16

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_cst_deck_ba1_wb_pistol_and_sword

├ Man Entity

wh_main_infantry_zombie_blood_dismembers

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

168

Mass

90

└ Man Mass

90.0000

Armour

15

├ Armour

wh2_main_leather_15

├ Shield

none

Missile Block Chance

0

Leadership

40

Speed

23

└ Man Speed

23

Melee Attack

26

Melee Defence

22

Weapon Strength

26

├ Melee Weapon

wh_main_vmp_fell_bats

Base Weapon Damage

20

Armour-Piercing Weapon Damage

6

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

16

Ammunition

20

Range

80

Missile Strength

33

├ Missile Weapon

wh2_dlc11_cst_deck_dropper_pistol

├ Projectile

wh2_dlc11_cst_pistol_deck_dropper_bullet

Base Missile Damage

24

Armour-Piercing Missile Damage

6

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

  • Extra Powder
    Because you can never have too much.
    Armour-Piercing Missile Damage x 130%
    Base Missile Damage x 130%
    Armour-Piercing Explosive Damage x 130%
    Base Explosive Damage x 130%
  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Special Ranged Weapon
    This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
  • Fire whilst moving
    This unit can fire while on the move.