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HomeHome / Total War: WARHAMMER III / Rogue Pirates / Units / Scurvy Dogs
Scurvy Dogs Rogue PiratesRogue Pirates Monsters & Beasts

Scurvy Dogs

These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.

Scurvy Dogs are vicious, Unliving beasts, herded into rabid packs by Undead pirates for use in their midnight raids. Most were wild strays from the filthy hovels of Sartosa, taken pity upon by drunken pirates and brought aboard ships as affectionate, if somewhat noisome companions. They are kept in a vicious state through pit fighting, entertaining the crewmen during the occasional prolonged periods of inaction. The dogs are rarely allowed to fight each other all the way through to death or crippling injury, however – their murderous abilities are saved for raids and boarding actions – but the accumulation of scars enhances their menacing appearance, making them ideal raiding companions who serve their masters beyond the death of both. As reanimated pets, they are much less affectionate and a whole lot more noisome, not that a bite from a Scurvy Dog is anything for an Undead pirate to worry about!

Scurvy Dogs

Unit Name

Scurvy Dogs

Main Unit Key

wh2_dlc11_cst_mon_scurvy_dogs

Land Unit Key

wh2_dlc11_cst_mon_scurvy_dogs

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

War Beasts

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

125

Number of Units

80

Hit Points

6080

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

wf1_dire_wolf

├ Man Entity

wh_main_monster_wolf_hound_blood

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

68

Mass

150

└ Man Mass

150.0000

Armour

0

├ Armour

wh_main_body_0

├ Shield

none

Missile Block Chance

0

Leadership

30

Speed

95

└ Man Speed

95

Melee Attack

26

Melee Defence

14

Weapon Strength

22

├ Melee Weapon

wh_main_vmp_wolf_fangs

Base Weapon Damage

19

Armour-Piercing Weapon Damage

3

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

28

Abilities

  • Crumbling
    The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating
    The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.
  • Undead
    This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.