Miners
The pickaxe is not the mightiest Dwarfen weapon, but it serves with relative success in melee.When Dwarfs march to war, many mining Clans form regiments to join the battle. As a point of pride, they do not bear axes, but instead wield the same heavy two-handed mining picks and mattocks they use to laboriously carve out tunnels. As it turns out, these well-balanced and sturdily-made tools work equally well whether digging in to bedrock or hacking apart Goblins. Because tunnelling in the deeps is dangerous work, Miners constantly wear heavy armour and helms. Down the ages, this mail has served to protect them against rockfall and cave-ins as well as turning aside such attacks as Elf arrows or rusty Skaven blades. The longer and more established a Dwarf mine is, the more likely it is to be augmented with mechanical contrivances. Great steam engines draw in fresh air or haul chains to tow wagonloads of rock out of the depths. Some Miners even take to war with a few of their 'gadgets', such as blasting charges or a steam drill to aid in tunnelling under the enemy battle lines quickly. While the most conservative Dwarfs still grumble about these newer generations, stoutly wielding a pick to carve through a foe and winning the battle go a long way to aiding acceptance.
Unit Name Miners |
Main Unit Key wh_main_dwf_inf_miners_0 |
Land Unit Key wh_main_dwf_inf_miners_0 |
Land Unit Group Parents Infantry |
Land Unit Group Pickaxe Infantry |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 325 |
Recruitment Cost 325 |
Upkeep Cost 81 |
Number of Units 100 |
7600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu3_dwarf_2handed_axe |
├ Man Entity wh_main_dwf_inf_dwarfs_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 100 |
└ Bonus Hit Points 68 |
150 |
└ Man Mass 150.0000 |
80 |
├ Armour wh2_main_chainmail_80 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 68 |
28 |
└ Man Speed 28 |
Melee Attack 20 |
18 |
22 |
├ Melee Weapon wh_main_dwf_miners_pickaxe |
├ Base Weapon Damage 5 |
├ Armour-Piercing Weapon Damage 17 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Abilities
No Ability
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Good Against Gates
This unit is quicker than most when it comes to smashing through gates with their melee weapons.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |