Nurglings
Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes.The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each swelling there grows a tiny and malevolent Daemon called a Nurgling. Physically, they are miniature versions of Nurgle himself, with friendly mischievous faces, tiny, bloated green bodies, and limbs that are often distorted or disproportionate. When faced with an enemy they advance in a furious swarm, clawing and gnawing at the foe's legs, biting his ankles and licking at any interesting sores or abrasions they discover.
Unit Name Nurglings |
Main Unit Key wh3_main_nur_inf_nurglings_0 |
Land Unit Key wh3_main_nur_inf_nurglings_0 |
Land Unit Group Parents Infantry |
Land Unit Group Nurgling Swarm |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 350 |
Recruitment Cost 350 |
Upkeep Cost 88 |
Number of Units 60 |
8400 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts ngsw1_wh3_nurglingswarm1 |
├ Man Entity wh3_main_nur_swm_nurglings_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 60 |
└ Bonus Hit Points 132 |
125 |
└ Man Mass 125.0000 |
0 |
├ Armour wh_main_body_0 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 50 |
34 |
└ Man Speed 34 |
Melee Attack 24 |
24 |
28 |
├ Melee Weapon wh3_main_nur_nurglings |
├ Base Weapon Damage 24 |
├ Armour-Piercing Weapon Damage 4 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Abilities
-
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |