Ku'gath Plaguefather
The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst.Whilst other Great Unclean Ones work to spread the plagues already extant, Ku'gath, the Plaguefather, is fascinated by the breeding of new and virulent life. Ku'gath aims to one day breed a contagion that can infect the Gods themselves. The Plaguefather rides upon a massive palanquin bedecked with alchemical paraphernalia: vials full of seething powder, flasks of indescribable liquid and hessian sacks stuffed to bursting with Nurglings. This great bulk is held aloft by a carpet of straining Nurglings, and Ku'gath is attended on by countless others, all bred from the Plaguefather's pox vats.
Unit Name Ku'gath Plaguefather |
Main Unit Key wh3_main_nur_cha_ku_gath_plaguefather_0 |
Land Unit Key wh3_main_nur_cha_ku_gath_plaguefather_0 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category War Beast |
Class Command |
Custom Battle Cost 2300 |
Recruitment Cost 2000 |
Upkeep Cost 575 |
Number of Units 1 |
14832 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu9b_wh3_nurgle_kugath |
├ Man Entity wh3_main_nur_kugath_palanquin_rider |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 14824 |
4500 |
└ Man Mass 4500.0000 |
70 |
├ Armour wh2_main_body_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 85 |
28 |
└ Man Speed 28 |
Melee Attack 50 |
55 |
550 |
├ Melee Weapon wh3_main_ku_gath_plaguefather |
├ Base Weapon Damage 165 |
├ Armour-Piercing Weapon Damage 385 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 12 |
Ammunition 35 |
Range 400 |
232 |
├ Missile Weapon wh3_main_nur_kugath_infested_nurgling |
├ Projectile wh3_main_nur_kugath_infested_nurgling |
├ Base Missile Damage 45 |
├ Armour-Piercing Missile Damage 105 |
├ Base Explosive Damage 45.0000 |
├ Armour-Piercing Explosive Damage 60.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Nurgling Tide
A sickening wave of smiling, giggling Nurglings spills out everywhere, tumbling towards the foe only to explode, sending putrid pus and foetid rot in all directions. -
Plaguefather's Oration
Words of purpose and encouragement from Ku'gath himself stir his warriors to continue spreading disease in Nurgle's blessed name.
Melee Defence +24
Leadership +16 -
Virulent Contagion
Sulphurous, acerbic disease is no respecter of rank, nobility or prowess in battle; all shall fall afore Nurgle's filthy infections.
Melee Defence -40 -
Nurgling Infestation
By his presence alone, Ku'gath can ensure that the Nurglings around him are restored to optimal bloated fiendishness. -
Pestilent Decay
Death comes to us all in the end. None can resist the Urfather's gift of vile decomposition forever… -
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slime Trail
Attacking the Fly Lord's most faithful servants is made all the more difficult by the magical slime that slows enemy warriors and restricts their strikes.
Speed x 90%
Melee Attack -5 -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
The Realm of Chaos |