![Goblin Archers](gen_images/unit_icon/warhammer3/wh3_main_grn_dark_land_orcs_waaagh/wh_main_grn_inf_goblin_archers.png)
![Dark Land Orcs Waaagh!](https://www.honga.net/totalwar/warhammer3/images/warhammer3/flags/wh3_main_grn_dark_land_orcs/mon_256.png)
Goblin Archers
Goblin Archers can pepper the enemy from afar, with varying success.Goblins gather in great numbers under the tyranny of an Orc leader, or in widely-varying tribes of their own. Regardless of whether a Goblin is a lackey under the heel of a domineering Orc or the member of a distinct tribe, they make for lacklustre troops. However, Goblins can defeat an enemy through sheer weight of numbers, especially if they can attack from a flank or even better from behind. Goblins prefer to attack defenceless foes and shooting arrows from a distance is likewise a popular type of attack among their kind.
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Unit Name Goblin Archers |
Main Unit Key wh_main_grn_inf_goblin_archers |
Land Unit Key wh_main_grn_inf_goblin_archers |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 375 |
Recruitment Cost 375 |
Upkeep Cost 94 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu5_goblin_sword_bow |
├ Man Entity wh_main_grn_inf_goblin_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 43 |
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└ Man Mass 90.0000 |
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├ Armour wh2_main_leather_25 |
├ Shield none |
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└ Man Speed 33 |
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├ Melee Weapon wh_main_sword_short |
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├ Missile Weapon wh_main_grn_goblin_bow |
├ Projectile wh_grn_goblin_arrow |
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├ Number of Projectiles 1 |
├ Shots per volley 1 |
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Abilities
No Ability
Attributes
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Expendable
Witnessing friendly expendable units rout does not reduce other units'leadership, unless they are themselves expendable.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Poor Leadership
This unit suffers from poorleadership and will easily rout. Keep its flanks secure and your
Lord or other encouraging units nearby.
- Expendable
Witnessing friendly expendable units rout does not reduce other units'Leadership, unless they are themselves expendable.
Faction Availability | |
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Immortal Empires | |
The Realm of Chaos |