Miao Ying, the Storm Dragon
There comes a time when only a true Dragon can defend Grand Cathay.Miao Ying is one of the most powerful of the Dragon Emperor’s children, and surrounded by an aura of majesty difficult for even great heroes to resist. Largely considered the favourite of their father by the other Dragons, the Storm Dragon lords over her siblings and when they meet often stands apart from them. Miao Ying may appear in either as a woman or in Dragon-form depending on her desire, and may even transform during the course of a battle.
Unit Name Miao Ying, the Storm Dragon |
Main Unit Key wh3_main_cth_cha_storm_dragon_1 |
Land Unit Key wh3_main_cth_cha_storm_dragon_1 |
Land Unit Group Parents Lords |
Land Unit Group Wizard |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 1800 |
Recruitment Cost 1200 |
Upkeep Cost 600 |
Number of Units 1 |
8424 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts dr04_dragon_storm |
├ Man Entity wh3_main_cth_mon_storm_dragon_blood |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 8416 |
3500 |
└ Man Mass 3500.0000 |
100 |
├ Armour wh2_main_body_100 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 90 |
65 |
└ Man Speed 65 |
Melee Attack 60 |
45 |
580 |
├ Melee Weapon wh3_main_cth_storm_dragon_dragon |
├ Base Weapon Damage 145 |
├ Armour-Piercing Weapon Damage 435 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
-
Eye of the Storm
From the epicentre of the raging tempest of their righteousness, the Dragon strikes with effortless ease, sweeping the foe away like so many leaves on the wind.
Melee Attack +24
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150% -
Transformation of the Dragon
Miao Ying has the innate power to transmogrify from Dragon form to human and back again at will, and often at the most opportune moments. -
Aura of Majesty
When battle is brought with shock and awe by the Lords of the Celestial Empire, some weaker creatures find themselves unable to mount a competent defence.
Melee Defence -9 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Arcane Conduit
A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Mastery of Elemental Winds
When two or more units in the same army share this attribute, intensity increases the power of spells cast.
Strengths & Weaknesses
- Spellcaster
This unit can cast spells. - Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.