Exalted Hero of Nurgle (Chaos Chariot)
Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master.Those who walk their own path to excel themselves in service to Nurgle are destined to become His most exalted soldiers. With weapons sweating with necrosis, corroded armour, and shields inscribed with runes to ward away harm, they wade into battle as readily as they duel champions of rival Gods. But their true purpose is to inflict decay upon the civilised realms of the world, as harbingers of war-borne plagues in the frame of a mighty warrior. They are truly the grimmest of combatants, finding fulfilment in the horrors of battle and believing that suffering and misery are the natural state of life as expounded by Grandfather Nurgle.
Unit Name Exalted Hero of Nurgle (Chaos Chariot) |
Main Unit Key wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot |
Land Unit Key wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 1250 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
5364 |
├ Mount 2 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_halberd |
├ Engines of War wh3_dlc20_chs_chariot_mnur_large_draught |
├ Engine Entity wh_main_vehicle_chs_chariot |
├ Engine Hit Points 8 |
├ Articulated wh_main_chs_chariot_horse |
├ Articulated Entity wh_main_vehicle_chs_chariot_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_dlc20_chs_cha_hero_mnur |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 5332 |
1700 |
├ Engine Mass 1100.0000 |
└ Man Mass 600.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
78 |
├ Engine Speed 78 |
└ Man Speed 33 |
Melee Attack 35 |
25 |
420 |
├ Melee Weapon wh3_dlc20_chs_cha_exalted_hero_mnur_great_axe_chariot |
├ Base Weapon Damage 145 |
├ Armour-Piercing Weapon Damage 275 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 75 |
Abilities
-
Acid Ichor
The blood is transformed into a corrosive fluid. Deadly acid spurts from every wound.
Melee Damage Reflection +6 -
Cloud of Flies
Through His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Melee Defence +9 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Heroic Killing Blow
There are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150%
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Nurgle
A unit with the [[col:white]]Mark of Nurgle has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Faction Availability | |
---|---|
The Realm of Chaos |