![Amaxon Barbs (Razordon Hunting Pack)](gen_images/unit_icon/warhammer3/wh2_main_lzd_tlaqua/wh2_dlc13_lzd_mon_razordon_pack_ror_0.png)
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Amaxon Barbs (Razordon Hunting Pack)
Hailing from deep within the Amaxon Basin, these reptiles instinctively hunt in a co-ordinated fashion, creating a savage synergy.Razordons are a species of predatory reptile covered with an array of large hardened spikes made from bone that project menacingly. As a defensive protection, this razor-sharp body armour serves to deter all but the most determined of creatures, and even the most monstrous of Lustria’s many apex predators will think twice before attacking a Razordon. The Razordon’s spines are not only a deterrent, however, they are also a deadly offensive weapon. By way of powerful muscle spasms, their spines can be discharged, shooting outwards in a deadly hail.
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Unit Name Amaxon Barbs (Razordon Hunting Pack) |
Main Unit Key wh2_dlc13_lzd_mon_razordon_pack_ror_0 |
Land Unit Key wh2_dlc13_lzd_mon_razordon_pack_ror_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1075 |
Recruitment Cost 1075 |
Upkeep Cost 269 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts lz1_dlc13_razordon |
├ Man Entity wh2_dlc13_lzd_inf_razordon_blood |
├ Man Hit Points 8 |
├ Num Men 32 |
└ Bonus Hit Points 122 |
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└ Man Mass 700.0000 |
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├ Armour wh2_dlc10_bone_90 |
├ Shield none |
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└ Man Speed 70 |
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├ Melee Weapon wh2_dlc13_lzd_razordon_ror |
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├ Missile Weapon wh2_dlc13_lzd_razordon_spike_ror |
├ Projectile wh2_dlc13_lzd_razordon_spike_ror |
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├ Number of Projectiles 1 |
├ Shots per volley 3 |
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Abilities
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Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5
Attributes
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Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart fromArmour-Piercing damage.
- Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.
Recuitment Requirement | |
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Maximum Number | 1 |
Faction Availability | |
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Immortal Empires |