Terradon Riders
These Lizardmen riders swoop down upon the enemy lines to harass them from above.Terradons are large flying reptiles that have haunted the skies above Lustria since time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.
Unit Name Terradon Riders |
Main Unit Key wh2_main_lzd_cav_terradon_riders_0 |
Land Unit Key wh2_main_lzd_cav_terradon_riders_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Flying Missile Cavalry |
Caste Monster |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 600 |
Recruitment Cost 600 |
Upkeep Cost 150 |
Number of Units 10 |
3640 |
├ Mount 10 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_skink_bi3_terradon_javelin |
├ Man Entity wh2_main_lzd_inf_skink_360_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 10 |
└ Bonus Hit Points 356 |
70 |
└ Man Mass 70.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
48 |
└ Man Speed 48 |
Melee Attack 26 |
22 |
65 |
├ Melee Weapon wh2_main_lzd_terradon |
├ Base Weapon Damage 52 |
├ Armour-Piercing Weapon Damage 13 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Ammunition 26 |
Range 90 |
67 |
├ Missile Weapon wh2_main_lzd_javelin_terradon |
├ Projectile wh2_main_lzd_javelin_terradon |
├ Base Missile Damage 27 |
├ Armour-Piercing Missile Damage 13 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 6 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Drop Rocks
Crude though it may be, swiftly swooping in low to pepper the foe with rocks remains a most effective tactic.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Poison Attacks
The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage. - Fire whilst moving
This unit can fire while on the move. - Death from Above
While airborne, this unit can use a special attack to damage enemies below.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |