Stone Trolls
As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt.Despite the lanky limbs that most varieties of Troll possess, they are all remarkably strong, with most of the species known for being able to regenerate flesh and regrow limbs almost as quickly as they are damaged. Stone Trolls differ slightly in this respect because they have extremely damage-resistant hides of rock-hard skin in the first place. This is due to the natural magical inertia of the large quantities of stone they consume in their diets, which also makes them naturally resistant to most types of magic. Living in underground caves or mountainous regions, they are most prevalent in and around the World’s Edge Mountains where they wander the slopes and passes until inevitably falling in with the various tribes of Orcs or Night Goblins commonly seen there.
Unit Name Stone Trolls |
Main Unit Key wh2_dlc15_grn_mon_stone_trolls_0 |
Land Unit Key wh2_dlc15_grn_mon_stone_trolls_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
Number of Units 16 |
7904 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu4c_dlc15_stone_troll_2h_club |
├ Man Entity wh2_dlc15_monster_troll_stone_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 486 |
1300 |
└ Man Mass 1300.0000 |
70 |
├ Armour wh2_main_body_70 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 45 |
54 |
└ Man Speed 54 |
Melee Attack 36 |
32 |
120 |
├ Melee Weapon wh_dlc15_club_stone_troll |
├ Base Weapon Damage 40 |
├ Armour-Piercing Weapon Damage 80 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 34 |
Abilities
-
Regeneration
There are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Weakness to Fire Damage -20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Poor Leadership
This unit suffers from poor leadership and will easily rout. Keep its flanks secure and your Lord or other encouraging units nearby. - Scaly Skin
Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Regeneration
[[img:ui/battle ui/ability_icons/wh_main_unit_passive_regeneration.png]]Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |